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我想創建一個簡單的繪圖程序,在按鈕單擊時保存一個基本繪圖。我從我的教科書中複製了繪畫方法,我只是在附近玩耍。這是緩衝的圖像我已經建立:創建一個基本繪圖程序
private static BufferedImage bi = new BufferedImage(500, 500,
BufferedImage.TYPE_INT_RGB);
,這將創建的烤漆面板:
public PaintPanel() {
addMouseMotionListener(
new MouseMotionAdapter() {
public void mouseDragged(MouseEvent event) {
if (pointCount < points.length) {
points[pointCount] = event.getPoint();
++pointCount;
repaint();
}
}
});
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0; i < pointCount; i++)
g.fillOval(points[i].x, points[i].y, 4, 4);
}
點擊一個按鈕:
save.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
PaintPanel.saveImage();
System.exit(0);
}
我調用這個方法:
public static void saveImage() {
try {
ImageIO.write(bi, "png", new File("test.png"));
} catch (IOException ioe) {
System.out.println("Eek");
ioe.printStackTrace();
}
}
但是png文件t我保存的帽子只是黑色。
謝謝你,我想我忘記了需要更新緩衝圖片,我以爲他們是同一個。謝謝!! – Sam