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[Unity Version 5.6.1f1; Visual Studio 2017]Unity Tutorial,IEnumerator ShotEffect(),error
嗨, 我正在閱讀使用Raycast的基本Unity FPS教程。調用
私人的IEnumerator ShotEffect()
如下,
功能 「本地功能」 是不是在C#4時可用我得到一個錯誤。請使用語言版本7或更高版本。
我該如何解決這個問題?這是從Unity教程中複製/粘貼的。這種類型的電話是否有其他選擇? https://unity3d.com/learn/tutorials/lets-try/shooting-with-raycasts?playlist=41639&_ga=2.32575166.1847645017.1499027918-1229599585.1498623818
void Update() {
if (Input.GetButtonDown("Fire1") && Time.time > nextFire)
{
// Update the time when our player can fire next
nextFire = Time.time + fireRate;
// Start our ShotEffect coroutine to turn our laser line on and off
StartCoroutine(ShotEffect()); //**Call here**
// Create a vector at the center of our camera's viewport
Vector3 rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0.0f));
// Declare a raycast hit to store information about what our raycast has hit
RaycastHit hit;
}
private IEnumerator ShotEffect() //**Error here**
{
// Play the shooting sound effect
gunAudio.Play();
// Turn on our line renderer
laserLine.enabled = true;
//Wait for .07 seconds
yield return shotDuration;
// Deactivate our line renderer after waiting
laserLine.enabled = false;
}