所以我想要做的是在C#中創建一個簡單的基於文本的RPG遊戲。在向玩家詢問他/她想使用什麼武器之後,如果用戶按下無效鍵,我希望能夠再次啓動循環。如何在用戶按錯了鍵後再次啓動循環?
//Runs battle interactive
Console.WriteLine("");
Console.WriteLine("You have encountered a simple guard! He deals 2 damage per attack and has 1 HP.");
Console.WriteLine("You currently have: " + Program.Inventory);
Console.WriteLine("Choose a weapon!");
var input2 = Console.ReadKey();
//Key checker for items
switch (input2.Key)
{
case ConsoleKey.D1:
Console.WriteLine("");
if (Items.iniFists == true)
{
Console.WriteLine("You have attacked with your Fists for 1 DMG!");
}else
{
//this will never run, just a placeholder
Console.WriteLine("You Don't have your fists!");
switch (input2.Key)
{
case ConsoleKey.D1:
Console.WriteLine("");
if (Items.iniFists == true)
{
Console.WriteLine("You have attacked with your Fists for 1 DMG!");
}else
{
//this will never run, just a placeholder
Console.WriteLine("You Don't have your fists!");
}
break;
case ConsoleKey.D2:
Console.WriteLine("");
if (Items.iniLongsword == true)
{
Console.WriteLine("You have chosen to attack with the Longsword for 2 DMG!");
}else
{
Console.WriteLine("You don't have a longsword!");
}
break;
case ConsoleKey.D3:
Console.WriteLine("");
if (Items.iniBow == true)
{
Console.WriteLine("You have chosen to attack with the Bow for 3 DMG!");
}
else
{
Console.WriteLine("You don't have a Bow!");
}
break;
case ConsoleKey.D4:
Console.WriteLine("");
if (Items.iniLightstaff == true)
{
Console.WriteLine("You have chosen to attack with the Lightstaff for 4 DMG!");
}
else
{
Console.WriteLine("You don't have a Lightstaff!");
}
break;
case ConsoleKey.D5:
Console.WriteLine("");
Console.WriteLine("You can't attack with an Apple!");
break;
case ConsoleKey.D6:
Console.WriteLine("");
Console.WriteLine("You can't attack with a Golden Key!");
break;
case ConsoleKey.D7:
Console.WriteLine("");
Console.WriteLine("You can't attack with a Steak!");
break;
}
}
break;
case ConsoleKey.D2:
Console.WriteLine("");
if (Items.iniLongsword == true)
{
Console.WriteLine("You have chosen to attack with the Longsword for 2 DMG!");
}else
{
Console.WriteLine("You don't have a longsword!");
}
break;
case ConsoleKey.D3:
Console.WriteLine("");
if (Items.iniBow == true)
{
Console.WriteLine("You have chosen to attack with the Bow for 3 DMG!");
}
else
{
Console.WriteLine("You don't have a Bow!");
}
break;
case ConsoleKey.D4:
Console.WriteLine("");
if (Items.iniLightstaff == true)
{
Console.WriteLine("You have chosen to attack with the Lightstaff for 4 DMG!");
}
else
{
Console.WriteLine("You don't have a Lightstaff!");
}
break;
case ConsoleKey.D5:
Console.WriteLine("");
Console.WriteLine("You can't attack with an Apple!");
break;
case ConsoleKey.D6:
Console.WriteLine("");
Console.WriteLine("You can't attack with a Golden Key!");
break;
case ConsoleKey.D7:
Console.WriteLine("");
Console.WriteLine("You can't attack with a Steak!");
break;
}
例如,如果玩家擊中7鍵,遊戲會告訴他們他們不能用牛排攻擊。在告訴玩家之後,我該如何讓玩家選擇其他物品?
在我看來,你已經張貼了太多的代碼。 –
@UweKeim對不起:/ – AgentMcBride
@AgentMcBride:你可以使用wile(true)循環,看我的答案。 –