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嗨我通過在互聯網上搜索創建了一個flash as3傳送帶。該代碼是:在flash中停止傳送帶as3
var centerX:Number = stage.stageWidth/1.7;
var centerY:Number = stage.stageHeight/2;
var radiusX:Number = 180;
var radiusY:Number = 50;
var speed:Number = 0.1;
var minSpeed:Number = -0.05;
var maxSpeed:Number = 0.05;
var rangeSpeed:Number = maxSpeed - minSpeed;
var minY:Number = centerY - radiusY;
var maxY:Number = centerY + radiusY;
var rangeY:Number = maxY - minY;
var minScale:Number = 0.2;
var maxScale:Number = 1.0;
var rangeScale:Number = maxScale - minScale;
var itemArray:Array = new Array();
itemArray.push(new cubeblue());
itemArray.push(new cubeblue());
itemArray.push(new cubeblue());
itemArray.push(new cubeblue());
itemArray.push(new cubeblue());
itemArray.push(new cubeblue());
var canvas:MovieClip = new MovieClip();
addChild(canvas);
for (var i:Number = 0; i < itemArray.length; i++)
{
canvas.addChild(itemArray[i]);
itemArray[i].buttonMode = true;
itemArray[i].addEventListener(MouseEvent.MOUSE_DOWN, stop);
itemArray[i].itemAngle = Math.PI * 2/itemArray.length * i;
itemArray[i].addEventListener(Event.ENTER_FRAME, animate);
}
function animate(e:Event):void
{
speed = mouseX/stage.stageWidth * rangeSpeed + minSpeed;
e.currentTarget.x = Math.cos(e.currentTarget.itemAngle) * radiusX + centerX;
e.currentTarget.y = Math.sin(e.currentTarget.itemAngle) * radiusY + centerY;
e.currentTarget.itemAngle += speed;
itemArray.sortOn("y");
for(var i:Number = 0; i < itemArray.length; i++)
{
canvas.setChildIndex(itemArray[i], i);
var pct:Number = (itemArray[i].y - minY)/rangeY;
var scale:Number = pct * rangeScale + minScale;
itemArray[i].scaleX = itemArray[i].scaleY = scale;
}
}
function stop(event:MouseEvent):void {
}
現在,一些修改後,與功能停止我想通過單擊層上的一個元素上停止旋轉木馬,但我不知道我能做到這一點!有人可以幫助我嗎?
Regards`
非常感謝:D現在當我停止旋轉木馬時,我可以拖動一個元素? –
這是一個完全不同的問題。檢查此資源http://help.adobe.com/zh_CN/FlashPlatform/reference/actionscript/3/flash/display/Sprite.html#startDrag() – Ronnie