3
我寫了一個node.js的C++插件,我可以在node.js 0.10.x下成功編譯。但是,當它遷移到0.12.x時,它會失敗,當幾個錯誤,如error C2065: 「uv_work_t」:undeclared identifier
。我想知道我是否可以在0.12.x觸及libuv的api?
該代碼是顯示如下:在node.js中使用libuv函數0.12.x
#include <node.h>
#include <string>
#include <v8.h>
#ifdef WINDOWS_SPECIFIC_DEFINE
#include <windows.h>
typedef DWORD ThreadId;
#else
#include <unistd.h>
#include <pthread.h>
typedef unsigned int ThreadId;
#endif
using namespace v8;
void async_hello(const FunctionCallbackInfo<Value>& args);
//not in main thread,called in uv thread pool
void call_work(uv_work_t* req);
//the callback function
void call_work_after(uv_work_t* req);
static ThreadId __getThreadId() {
ThreadId nThreadID;
#ifdef WINDOWS_SPECIFIC_DEFINE
nThreadID = GetCurrentProcessId();
nThreadID = (nThreadID << 16) + GetCurrentThreadId();
#else
nThreadID = getpid();
nThreadID = (nThreadID << 16) + pthread_self();
#endif
return nThreadID;
}
static void __tsleep(unsigned int millisecond) {
#ifdef WINDOWS_SPECIFIC_DEFINE
::Sleep(millisecond);
#else
usleep(millisecond*1000);
#endif
}
//defined a struct to storage the async reqution information
struct Baton {
//must be declared as the type of Persistent,when callback finished successfully,execute the function dispose to release.
Persistent<Function> callback;
//
bool error;
std::string error_message;
//save the string passed from js
std::string input_string;
//save the string return to js
std::string result;
};
void async_hello(const Arguments& args) {
printf("\n%s Thread id : gettid() == %d\n",__FUNCTION__,__getThreadId());
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
if(args.Length() < 2) {
ThrowException(Exception::TypeError(String::New("Wrong number of arguments")));
return;
}
if (!args[0]->IsString() || !args[1]->IsFunction()) {
ThrowException(Exception::TypeError(
String::New("Wrong number of arguments")));
return;
}
Local<Function> callback = Local<Function>::Cast(args[1]);
Baton* baton = new Baton();
baton->error = false;
baton->callback = Persistent<Function>::New(callback);
v8::String::Utf8Value param1(args[0]->ToString());
baton->input_string = std::string(*param1);
uv_work_t *req = new uv_work_t();
req->data = baton;
int status = uv_queue_work(uv_default_loop(), req, call_work,
(uv_after_work_cb)call_work_after);
assert(status == 0);
return
}
//not in main thread
void call_work(uv_work_t* req) {
printf("\n%s Thread id : gettid() == %d\n",__FUNCTION__,__getThreadId());
Baton* baton = static_cast<Baton*>(req->data);
for (int i=0;i<15;i++) {
__tsleep(1000);
printf("sleep 1 seconds in uv_work\n");
}
baton->result = baton->input_string+ "--->hello world from c++";
}
//return to main thread
void call_work_after(uv_work_t* req) {
printf("\n%s Thread id : gettid() == %d\n",__FUNCTION__,__getThreadId());
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
Baton* baton = static_cast<Baton*>(req->data);
if (baton->error) {
Local<Value> err = Exception::Error(String::New(baton->error_message.c_str()));
//
const unsigned argc = 1;
Local<Value> argv[argc] = { err };
//
TryCatch try_catch;
baton->callback->Call(Context::GetCurrent()->Global(), argc, argv);
if (try_catch.HasCaught()) {
node::FatalException(try_catch);
}
} else {
const unsigned argc = 2;
Local<Value> argv[argc] = {
Local<Value>::New(Null()),
Local<Value>::New(String::New(baton->result.c_str()))
};
TryCatch try_catch;
baton->callback->Call(Context::GetCurrent()->Global(), argc, argv);
if (try_catch.HasCaught()) {
node::FatalException(try_catch);
}
}
//relase Persistent callback
baton->callback.Dispose();
// release the memory space
delete baton;
delete req;
}
void RegisterModule(Handle<Object> target) {
target->Set(String::NewSymbol("async_hello"),FunctionTemplate::New(async_hello)->GetFunction());
}
NODE_MODULE(binding, RegisterModule);
我已經改變
async_hello
的paramater,根據最新節點的API document,因爲它使用FunctionCallbackInfo
(未在node.js中0.10.x使用Arguments
)接收js的參數。原始代碼是存儲here,它可以在node.js 0.10.x下成功編譯。
你能發表一些代碼嗎? libuv在nodejs 0.10和0.12之間改變,但工作隊列在其他部分發生了變化。 – staaar
我已添加代碼 – yunnysunny
您的代碼是異步回調的非常好的示例。 –