我在寫一個迷你遊戲,它允許我練習我的python線程技能。遊戲本身涉及定時炸彈和擁有它們的城市。Python線程設計
這裏是我的代碼:
class City(threading.Thread):
def __init__(self, name):
super().__init__()
self.name = name
self.bombs = None
self.activeBomb = None
self.bombID = 0
self.exploded = False
def addBomb(self, name, time, puzzle, answer, hidden=False):
self.bombs.append(Bomb(name, self.bombID, time, puzzle, answer, hidden))
self.activeBomb.append(self.bombID)
self.bombID += 1
def run(self):
for b in self.bombs:
b.start()
while True:
# listen to the bombs in the self.bombs # The part that I dont know how
# if one explodes
# print(self.name + ' has been destroyed')
# break
# if one is disarmed
# remove the bombID from the activeBomb
# if all bombs are disarmed (no activeBomb left)
# print('The city of ' + self.name + ' has been cleansed')
# break
class Bomb(threading.Thread):
def __init__(self, name, bombID, time, puzzle, answer, hidden=False):
super(Bomb, self).__init__()
self.name = name
self.bombID = bombID
self._timer = time
self._MAXTIME = time
self._disarmed = False
self._puzzle = puzzle
self._answer = answer
self._denoted = False
self._hidden = hidden
def run(self):
# A bomb goes off!!
if not self._hidden:
print('You have ' + str(self._MAXTIME)
+ ' seconds to solve the puzzle!')
print(self._puzzle)
while True:
if self._denoted:
print('BOOM')
// Communicate to city that bomb is denoted
break
elif not self._disarmed:
if self._timer == 0:
self._denoted = True
else:
self._timer -= 1
sleep(1)
else:
print('You have successfully disarmed bomb ' + str(self.name))
// Communicate to city that this bomb is disarmed
break
def answerPuzzle(self, ans):
print('Is answer ' + str(ans) + ' ?')
if ans == self._answer:
self._disarmed = True
else:
self._denotaed = True
def __eq__(self, bomb):
return self.bombID == bomb.bombID
def __hash__(self):
return id(self)
目前,我不知道什麼是城市類的好方法,有效跟蹤的 炸彈狀態。
首先想到我是使用一個for循環有市檢查所有的炸彈在 市,但我發現它太愚蠢和低效
因此,這裏的問題:
實施炸彈和城市的最有效方式是什麼,以便城市立即知道炸彈的狀態變化,而不必每秒都檢查一次?
PS:我不打算用這個程序來襯托真實的炸彈,所以放鬆:d