-2
var dungeonGenV1 = function(dungeonV1Key){
var firstPartGenList = ["You see a square room with walls made out of packed dirt,", "You see a square room with walls made out of hard stone,", "You see a square room with walls made out of bricked stone,", "You see a square room with walls made out of colorless brick,", "You see a sqare room with walls made out of cold steel,", "You see a circular room with walls made out of packed dirt,", "You see a circular room with walls made out of hard stone,", "You see a circular room with walls made out of bricked stone,", "You see a circular room wtih walls made out of colorless brick,", "You see a circular room with walls made out of colorless brick,", "You see a circular room with walls made out of cold hard steel,"];
var firstPartGenRnd1 = parseInt(Math.floor(Math.random() * firstPartGenList.length));
var secondPartGenList = ["in the center of the room there is a pillar made of stone.", "in the center of the room there is a pillar made of metal.", "in the center of the room there is a pillar made of gold.", "there is 1 zombie in the room walking around.", "there is 2 zombies in the room walking around.", "there is 3 zombies in the room walking around.", "there is 4 zombies in the room walking around.", "there is 5 zombies in the room walking around.", "there is 6 zombies in the room walking around.", "there is 7 zombies in the room walking around.", "there is 8 zombies in the room walking around.", "there is 9 zombies in the room walking around.", "there is 10 zombies in the room walking around."];
var secondPartGenRnd1 = parseInt(Math.floor(Math.random() * secondPartGenList.length));
var monstersInCurrentDungeonRoom = {
firstMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
secondMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
thirdMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
fourthMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
fifthMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
sixthMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
seventhMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
eighthMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
ninthMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
},
tenthMonster: {
name:0,
health:0,
damageDef:0,
fear:0,
smarts:0
}
};
var monsters = {
/* all monsters have:
Health: The amount of hp, kinda obvious isn't it?
DamageDefault: With their hands, weapons add damage onto this so a sword that does\
4 damage plus a goblins damage default is 5 damage, Might later factor in skill with weapons, but\
let's just do simple things
fear: Chance of them running away, if you are more powerful, their friends are getting killed\
will probably have it roll a chance on every turn if they run away. \
but I doubt I'll have it like 10= 40%, I might erase fear, and just a special value specific to creatures\
I have -5 as the number that fear is at for undead or controlled creatures.
smarts: I don't care right now to change it to intelligence or wisdom, but it's basically\
a thing whether they try different tactics, so they might do more damage, this is just planning\
for the future, I might remove it.
I have -5 as the amount for undead or controlled creatures
*/
goblin: {
health:5,
damageDef:1,
fear: 10,
smarts:2
},
hobgoblin: {
health:7,
damageDef:2,
fear:7,
smarts:4
},
zombie: {
health:6,
damageDef:2,
fear:-5,
smarts:-5
}
};
var zombieAdd = function(zombieNumber){
monstersInCurrentDungeonRoom.zombieNumber.name = "Zombie";
monstersInCurrentDungeonRoom.zombieNumber.health = monsters.zombie.health;
monstersInCurrentDungeonRoom.zombieNumber.damageDef = monsters.zombie.damageDef;
monstersInCurrentDungeonRoom.zombieNumber.fear = monsters.zombie.fear;
monstersInCurrentDungeonRoom.zombieNumber.smarts = monsters.zombie.smarts;
}
if(secondPartGenRnd1 === 0){
//start of pillars
console.log("0");
}else if(secondPartGenRnd1 === 1){
console.log("1");
}else if(secondPartGenRnd1 === 2){
console.log("2");
}else if(secondPartGenRnd1 === 3){
//start of first zombies
zombieAdd(firstMonster);
}else if(secondPartGenRnd1 === 4){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
}else if(secondPartGenRnd1 === 5){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
}else if(secondPartGenRnd1 === 6){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
zombieAdd(fourthMonster);
}else if(secondPartGenRnd1 === 7){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
zombieAdd(fourthMonster);
zombieAdd(fifthMonster);
}else if(secondPartGenRnd1 === 8){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
zombieAdd(fourthMonster);
zombieAdd(fifthMonster);
zombieAdd(sixthMonster);
}else if(secondPartGenRnd1 === 9){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
zombieAdd(fourthMonster);
zombieAdd(fifthMonster);
zombieAdd(sixthMonster);
zombieAdd(seventhMonster);
}else if(secondPartGenRnd1 === 10){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
zombieAdd(fourthMonster);
zombieAdd(fifthMonster);
zombieAdd(sixthMonster);
zombieAdd(seventhMonster);
zombieAdd(eighthMonster);
}else if(secondPartGenRnd1 === 11){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
zombieAdd(fourthMonster);
zombieAdd(fifthMonster);
zombieAdd(sixthMonster);
zombieAdd(seventhMonster);
zombieAdd(eighthMonster);
zombieAdd(ninthMonster);
}else if(secondPartGenRnd1 === 12){
zombieAdd(firstMonster);
zombieAdd(secondMonster);
zombieAdd(thirdMonster);
zombieAdd(fourthMonster);
zombieAdd(fifthMonster);
zombieAdd(sixthMonster);
zombieAdd(seventhMonster);
zombieAdd(eighthMonster);
zombieAdd(ninthMonster);
zombieAdd(tenthMonster);
}else{
alert("error in monsters for current room function.")
}
};
//end of dungeonV1 generator
你好,我在這裏有這個代碼,並且zombieAdd函數應該使用我做的任何事情zombieAdd(firstMonster);然後用它來用殭屍來替換第一個怪物的屬性。運行此通過jsHint顯示沒有錯誤,但運行它時,我得到:如何獲得具有變量的對象的路徑
Uncaught ReferenceError: firstMonster is not defined
也許,如果它得到了過去,它會顯示secondMonster等,但如何將我設置了這樣我就可以使用該功能。或者,還有更好的方法?