我一直在編寫客戶端 - 服務器應用程序。我創建了多線程服務器。我不知道如何正確地進行服務器和客戶端之間的通信。有兩個客戶端(2個遊戲玩家)擁有唯一的GUID號碼(線程命名相同)。玩家線程正在一起工作。java多線程服務器客戶端通訊
服務器已在上一步中收到播放器GUID號碼。服務器線程一直在工作。
我有一個步驟的問題 - 如何提供正確的球員秩序。 我想簡單的例子:
服務器 - 正在發送GUID(字符串): - 首先 - PLAYER1, - 二 - player2。 片段:
public class ServerToPlayer implements Runnable //server creates this thread for each player
{
private ObjectOutputStream output;
@Override
public void run()
{
...
while(true)
{
output.writeObject(String.valueOf(localKey1)); //localKey1 - GUID number of Player1
output.writeObject(String.valueOf(localKey2)); //localKey2 - GUID number of Player2
break;
}
}
}
主題播放器類:
public class Player implements Runnable
{
private ObjectOutputStream output;
private ObjectInputStream input;
private static boolean startPlayer = true;
@Override
public void run()
{
Thread.currentThread().setName(String.valueOf(GUIDPlayer)); // GUIDPlayer
// -
// describes
// player in
// server
// ...
while (true)
{
String guidInput = (String) input.readObject(); // guid from server
if (Thread.currentThread().getName().equals(guidInput))
{
synchronized (this)
{
startPlayer = true;
doMovement(); // proper player is doing sth
startPlayer = false;
notify();
}
} else if (!Thread.currentThread().getName().endsWith(guidInput))
{
synchronized (this)
{
while (true)
{
wait();
if (!startPlayer)
{
break;
}
}
}
}
}
}
}
The question is how to provide thread communication to receive in this example:
1. first iteration: class Player receives localKey1 from server (GUID of player1):
- player1 should be executing, and player2 should wait
2. second iteration: change executing player - class Player receives localKey2 from server (GUID of player2):
- player2 should be executing, and player1 should wait.
使用此代碼 - PLAYER1正在執行,player2等待,而不是被喚醒;所以下一步也是錯誤的。如何提高同步?
我也試着這樣做了這種方式:
if(Thread.currentThread().getName().equals(guidInput))
{
startPlayer = true;
doMovement();
startPlayer = false;
}
else if(!Thread.currentThread().getName().endsWith(guidInput))
{
while(true)
{
Thread.sleep(5000);
if(!startPlayer)
break;
}
}
但這種方式布爾startPlayer沒有在日