class SceneAnimation extends Animation{
public int x;
public ImageView mImageView;
public int[] mFrameRess;
public int[] mDurations;
public int mDuration;
public int mLastFrameNo;
public long mBreakDelay;
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int[] pDurations)
{
mImageView = pImageView;
mFrameRess = pFrameRess;
mDurations = pDurations;
mLastFrameNo = pFrameRess.length - 1;
play(1);
}
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int pDuration){
mImageView = pImageView;
mFrameRess = pFrameRess;
mDuration = pDuration;
mLastFrameNo = pFrameRess.length - 1;
mImageView.setImageResource(mFrameRess[0]);
playConstant(1);
}
public SceneAnimation(ImageView pImageView, int[] pFrameRess, int pDuration, long pBreakDelay){
mImageView = pImageView;
mFrameRess = pFrameRess;
mDuration = pDuration;
mLastFrameNo = pFrameRess.length - 1;
mBreakDelay = pBreakDelay;
mImageView.setImageResource(mFrameRess[0]);
playConstant(1);
}
synchronized void play(final int pFrameNo)
{
mImageView.postDelayed(new Runnable(){
public void run() {
mImageView.setImageResource(mFrameRess[pFrameNo]);
if(pFrameNo == mLastFrameNo)
{
return;}
else
play(pFrameNo + 1);
}
}, mDurations[pFrameNo]);
}
public void playConstant(final int pFrameNo){
mImageView.postDelayed(new Runnable(){
public void run() {
mImageView.setImageResource(mFrameRess[pFrameNo]);
if(pFrameNo == mLastFrameNo)
playConstant(0);
else
playConstant(pFrameNo + 1);
}
}, pFrameNo==mLastFrameNo && mBreakDelay>0 ? mBreakDelay : mDuration);
}
};
我可以用這個打出來了很多框架,我不能依次播放一個動畫或動畫之間暫停在這樣的IM試圖找出一種方法來使用AnimationListener一旦我有了實例化這個類如何鏈接自定義動畫?
解釋你想要以更好的方式做什麼。目前尚不清楚。你想觸發一個事件並通知之前註冊的動畫偵聽器嗎?你想讓你的組件發起動畫事件? – Snicolas
Theres只有1個ImageView,如果我製作了2個SceneAnimation()並將它們放在oncreate()中,它們會在同一時間播放,我試圖讓它們一個接一個地播放。 – JRowan