我有一個ProgressBar
和TreeView
。如何在UI線程中工作時更新進度條
我填充TreeView
與一羣數據的,一旦施加它我通過TreeView
的visual tree
運行基本上迫使它來生成每個TreeViewItems
的。我想ProgressBar
顯示這是如何進展。
這是我運行以創建TreeViewItems
的行爲代碼。它開始處理項目ItemsLoaded
屬性設置爲true。它會依次更新單例類中的屬性以更新進度。
public class TreeViewBehaviors
{
public static readonly DependencyProperty ItemsLoadedProperty =
DependencyProperty.RegisterAttached("ItemsLoaded", typeof(bool), typeof(TreeViewBehaviors),
new FrameworkPropertyMetadata(false, new PropertyChangedCallback(OnItemsLoadedPropertyChanged)));
public static bool GetItemsLoaded(DependencyObject obj)
{
return (bool)obj.GetValue(ItemsLoadedProperty);
}
public static void SetItemsLoaded(DependencyObject obj, bool value)
{
obj.SetValue(ItemsLoadedProperty, value);
}
private static void OnItemsLoadedPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
if ((bool)e.NewValue)
{
GetTotalNTreeViewItems((TreeView)sender, sender);
}
}
public static readonly DependencyProperty NodesProcessedProperty =
DependencyProperty.RegisterAttached("NodesProcessed", typeof(int), typeof(TreeViewBehaviors),
new FrameworkPropertyMetadata(default(int), new PropertyChangedCallback(OnNodesProcessedPropertyChanged)));
public static int GetNodesProcessed(DependencyObject obj)
{
return (int)obj.GetValue(NodesProcessedProperty);
}
public static void SetNodesProcessed(DependencyObject obj, int value)
{
if (GetNodesProcessed(obj) != value)
{
obj.SetValue(NodesProcessedProperty, value);
}
}
private static void OnNodesProcessedPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
if (e.NewValue != null)
{
double trouble = Math.Round(((GetProgressMaximum(sender)/GetTotalNodesToProcess(sender)) * (int)e.NewValue), 1);
TreeViewSingletonClass.Instance.DisplayProgress = trouble;
}
}
public static readonly DependencyProperty TotalNodesToProcessProperty =
DependencyProperty.RegisterAttached("TotalNodesToProcess", typeof(double), typeof(TreeViewBehaviors),
new FrameworkPropertyMetadata(default(double)));
public static double GetTotalNodesToProcess(DependencyObject obj)
{
return (double)obj.GetValue(TotalNodesToProcessProperty);
}
public static void SetTotalNodesToProcess(DependencyObject obj, double value)
{
obj.SetValue(TotalNodesToProcessProperty, value);
}
public static readonly DependencyProperty ProgressMaximumProperty =
DependencyProperty.RegisterAttached("ProgressMaximum", typeof(double), typeof(TreeViewBehaviors),
new FrameworkPropertyMetadata(default(double)));
public static double GetProgressMaximum(DependencyObject obj)
{
return (double)obj.GetValue(ProgressMaximumProperty);
}
public static void SetProgressMaximum(DependencyObject obj, double value)
{
obj.SetValue(ProgressMaximumProperty, value);
}
private static void GetTotalNTreeViewItems(ItemsControl container, DependencyObject sender)
{
if (container != null)
{
container.ApplyTemplate();
ItemsPresenter itemsPresenter = (ItemsPresenter)container.Template.FindName("ItemsHost", container);
if (itemsPresenter != null)
{
itemsPresenter.ApplyTemplate();
}
else
{
// The Tree template has not named the ItemsPresenter,
// so walk the descendents and find the child.
itemsPresenter = FindVisualChild<ItemsPresenter>(container);
if (itemsPresenter == null)
{
container.UpdateLayout();
itemsPresenter = FindVisualChild<ItemsPresenter>(container);
}
}
Panel itemsHostPanel = (Panel)VisualTreeHelper.GetChild(itemsPresenter, 0);
// Ensure that the generator for this panel has been created.
UIElementCollection children = itemsHostPanel.Children;
for (int i = 0, count = container.Items.Count; i < count; i++)
{
TreeViewItem subContainer = (TreeViewItem)container.ItemContainerGenerator.ContainerFromIndex(i);
GetTotalNTreeViewItems(subContainer, sender);
SetNodesProcessed(sender, GetNodesProcessed(sender) + 1);
}
}
}
private static T FindVisualChild<T>(Visual visual) where T : Visual
{
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(visual); i++)
{
Visual child = (Visual)VisualTreeHelper.GetChild(visual, i);
if (child != null)
{
T correctlyTyped = child as T;
if (correctlyTyped != null)
return correctlyTyped;
T descendent = FindVisualChild<T>(child);
if (descendent != null)
return descendent;
}
}
return null;
}
}
Singleton類
public class TreeViewSingletonClass : INotifyPropertyChanged
{
private static double m_DisplayProgress = 0;
public double DisplayProgress
{
get { return m_DisplayProgress; }
set
{
if (m_DisplayProgress == value)
return;
m_DisplayProgress = value;
NotifyPropertyChanged();
}
}
private static TreeViewSingletonClass m_Instance;
public static TreeViewSingletonClass Instance
{
get
{
if (m_Instance == null)
m_Instance = new TreeViewSingletonClass();
return m_Instance;
}
}
private TreeViewSingletonClass(){}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
XAML:
<ProgressBar Grid.Column="2" Grid.Row="1" Margin="5"
Width="20" Height="150"
VerticalAlignment="Top"
Value="{Binding Source={x:Static helpers:TreeViewSingletonClass.Instance}, Path=DisplayProgress}"
Maximum="{Binding ProgressMaximum}" />
是,每一件事情是正確處理我的問題,只是ProgressBar
沒有更新,直到最後一刻。我意識到兩者都在相同的UI thread
上工作,所以這會是問題。
所以我的問題,這兩個工作在同一線程上我怎麼能得到這個ProgressBar
更新。
[編輯]
這WPF是一個WinForm
ElementHost
一個UserControl
,我只是放在下面進入WinForm的,所以我可以訪問Application.Current
if (null == System.Windows.Application.Current)
{
new System.Windows.Application();
}
試圖執行第二項建議後, Xavier's:將工作分解爲更小的部分,並使用BeginInvoke將調度器分別排隊(例如,將循環的主體轉換爲調度程序調用)
所以for
循環內,我堅持以下幾點:
for (int i = 0, count = container.Items.Count; i < count; i++)
{
Application.Current.Dispatcher.BeginInvoke(new Action(delegate()
{
TreeViewItem subContainer = (TreeViewItem)container.ItemContainerGenerator.ContainerFromIndex(i);
GetTotalNTreeViewItems(subContainer, sender);
SetNodesProcessed(sender, GetNodesProcessed(sender) + 1);
}));
}
可惜這沒有奏效,必須做一些錯誤的。
所以我可能需要一點幫助,如果我使用'分成小塊和排隊工作'。請你給我舉個例子。 – Hank
我也忘了提及這個WPF是一個WinForm ElementHost中的UserControl,這是否有所作爲? – Hank
我給我的答案增加了一個例子。你不需要一個'Application'實例來訪問一個調度器。只需導入System.Windows.Threading命名空間並使用Dispatcher.CurrentDispatcher。我第一次忘記提及的一件事是,您需要指定一個足夠低的DispatcherPriority來確保任何UI更新都不會卡住,等待所有操作完成。 'DispatcherPriority.Background'通常很好。 – Xavier