我正在製作一個簡單的HTML5遊戲,我試圖實現一個成就係統。我的方法是創建一個具有名稱,描述,條件等屬性的成就對象...所以現在我需要做的就是通過調用類似於:Achievement.LookARock = new Achievement("Look! A Rock!", "Mined stone for the first time!", (stone.count == 1), false);
來創建不同的成就對象。所以現在我所要做的就是檢查成就條件是否成立。我通過調用setInterval
來做到這一點。這裏是我使用的代碼:布爾作爲參數/參數?
//Achievements
Achievement.LookARock = new Achievement("Look! A rock!", "Mined stone for the first time.", (stone.count >= 1), false);
Achievement.IGotWood = new Achievement("Haha... I got wood...", "Mined wood for the first time.", (wood.count == 1), false);
Achievement.Stone100 = new Achievement("Stone 100", "Mined 100 stone blocks.", (stone.count == 100), false);
Achievement.Stone500 = new Achievement("Stone 500", "Mined 500 stone blocks.", (stone.count == 500), false);
Achievement.Stone1000 = new Achievement("Stone 1000", "Mined 1000 stone blocks.", (stone.count == 1000), false);
Achievement.FirstCraft = new Achievement("First Craft", "Crafted your first item.", (craftedtools.length == 2), false);
Achievement.Shiny = new Achievement("Oooooo... shiny!", "Mined a diamond!", (diamond_ore.count == 1), false);
Achievement.ICantButter = new Achievement("I can't believe it's not butter!", "Mined gold!", (gold_ore.count == 1), false);
Achievement.IronMan = new Achievement("I am Iron Man...", "Mined metal!", (metal_ore == 1), false);
//Achievement.Level1 = new Achievement("Level 1 Completed!", "Crafted a Diamond Pickaxe!", craftedtools.includes(diamond_pick), false);
/*var achievements = [Achievement.LookARock,
Achievement.IGotWood,
Achievement.Stone100,
Achievement.Stone500,
Achievement.Stone1000,
Achievement.FirstCraft,
Achievement.Shiny,
Achievement.ICantButter,
Achievement.IronMan];*/
function checkAchievement(achievement){
var condition = achievement.condition;
var achieved = achievement.achieved;
if(condition !== false){
return true;
}
return false;
}
function checkAchievements(){
for(var i = 0; i < achievements.length; i++){
var a = achievements[i];
if(checkAchievement(a)){
alert(a.name + "\n" + a.description);
}
}
}
function update(){
try{
checkAchievements();
}catch(e){
console.log(e);
}
}
changeTool(stone_pick);
makeMineGenerator();
setInterval(update, 50);
我知道它確實是檢查成就。但即使計數是正確的,該條件總是返回錯誤。有什麼辦法可以解決這個問題嗎?
什麼「數」?您發佈的代碼中發生的所有事情都是您檢查布爾標誌的值。 – Pointy 2014-11-23 21:08:49