我對c#和編程一般都很陌生,並且試圖在Windows窗體中構建一種測驗,其中問題,答案和選擇是存儲在列表中,問題,答案和選擇在單獨的類中。 Windows窗體部分是四個按鈕和一些文本框,可讓您選擇要選擇的選項(1-4)。所有使用的列表都是字符串類型btw。 但是,每當我嘗試啓動該程序時,都會被告知TypeInitializer引發異常。 InnerException是索引超出範圍。 HRESULT的是-2146233036,並且如果它的任何幫助,整個堆棧跟蹤是:當試圖啓動程序時,內部異常「索引超出界限」
粘彈性阻尼器quizforreal.Display..ctor() 粘彈性阻尼器quizforreal.Program.Main()I C:\用戶\安德斯\文件\ visual studio 2015 \ Projects \ quizforreal \ quizforreal \ Program.cs:linje 19 ved System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly,String [] args) ved System.AppDomain.ExecuteAssembly(String assemblyFile,Evidence assemblySecurity,String [] args) ved Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() ved System.Threading.ThreadHelper.ThreadStart_Context(Object state) ved System.Threading.Executio nContext.RunInternal(ExecutionContext executionContext,ContextCallback callback,Object state,Boolean preserveSyncCtx) ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext,ContextCallback callback,Object state,Boolean preserveSyncCtx) ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext ,ContextCallback回調,對象狀態) 粘彈性阻尼器System.Threading.ThreadHelper.ThreadStart()
下面的代碼:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace quizforreal
{
public partial class Display : Form
{
int tæller = 0;
private static Choices choiceobj = new Choices();
private static Questions questobj = new Questions();
private static Answers answerobj = new Answers();
List<string> choices1list = choiceobj.getChoiceOne();
List<string> choices2list = choiceobj.getChoiceTwo();
List<string> choices3list = choiceobj.getChoiceThree();
List<string> choices4list = choiceobj.getChoiceFour();
List<string> questlist = questobj.getQuestions();
List<string> answerlist = answerobj.getAnswers();
public Display()
{
InitializeComponent();
}
public void skifter()
{
switch (tæller)
{
case 0:
choice1.Text = choices1list[0];
choice2.Text = choices2list[0];
choice3.Text = choices3list[0];
choice4.Text = choices4list[0];
quest.Text = questlist[0];
break;
case 1:
choice1.Text = choices1list[1];
choice2.Text = choices2list[1];
choice3.Text = choices3list[1];
choice4.Text = choices4list[1];
quest.Text = questlist[1];
break;
case 2:
choice1.Text = choices1list[2];
choice2.Text = choices2list[2];
choice3.Text = choices3list[2];
choice4.Text = choices4list[2];
quest.Text = questlist[2];
break;
case 3:
choice1.Text = choices1list[3];
choice2.Text = choices2list[3];
choice3.Text = choices3list[3];
choice4.Text = choices4list[3];
quest.Text = questlist[3];
break;
case 4:
choice1.Text = choices1list[4];
choice2.Text = choices2list[4];
choice3.Text = choices3list[4];
choice4.Text = choices4list[4];
quest.Text = questlist[4];
break;
}
}
private void choice1_TextChanged(object sender, EventArgs e)
{
}
private void choice2_TextChanged(object sender, EventArgs e)
{
}
private void choice3_TextChanged(object sender, EventArgs e)
{
}
private void choice4_TextChanged(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
switch (tæller)
{
case 0:
if (choice1.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 1:
if (choice1.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 2:
if (choice1.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 3:
if (choice1.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 4:
if (choice1.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
}
}
private void button2_Click(object sender, EventArgs e)
{
switch (tæller)
{
case 0:
if (choice2.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 1:
if (choice2.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 2:
if (choice2.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 3:
if (choice2.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 4:
if (choice2.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
}
}
private void button3_Click(object sender, EventArgs e)
{
switch (tæller)
{
case 0:
if (choice3.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 1:
if (choice3.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 2:
if (choice3.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 3:
if (choice3.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 4:
if (choice3.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
}
}
private void button4_Click(object sender, EventArgs e)
{
switch (tæller)
{
case 0:
if (choice4.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 1:
if (choice4.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 2:
if (choice4.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 3:
if (choice4.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
case 4:
if (choice4.Text == answerlist[0])
{
tæller++;
}
else
{
tæller = 0;
}
break;
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace quizforreal
{
public class Choices
{
private List<string> choice1list = new List<string>();
private List<string> choice2list = new List<string>();
private List<string> choice3list = new List<string>();
private List<string> choice4list = new List<string>();
public Choices()
{
choice1list[0] = "mulighed1(1)";
choice1list[1] = "mulighed1(2)";
choice1list[2] = "mulighed1(3)";
choice1list[3] = "mulighed1(4)";
choice1list[4] = "mulighed1(5)";
choice2list[0] = "mulighed2(1)";
choice2list[1] = "mulighed2(2)";
choice2list[2] = "mulighed2(3)";
choice2list[3] = "mulighed2(4)";
choice2list[4] = "mulighed2(5)";
choice3list[0] = "mulighed3(1)";
choice3list[1] = "mulighed3(2)";
choice3list[2] = "mulighed3(3)";
choice3list[3] = "mulighed3(4)";
choice3list[4] = "mulighed3(5)";
choice4list[0] = "mulighed4(1)";
choice4list[1] = "mulighed4(2)";
choice4list[2] = "mulighed4(3)";
choice4list[3] = "mulighed4(4)";
choice4list[4] = "mulighed4(5)";
}
public List<string> getChoiceOne()
{
return choice1list;
}
public List<string> getChoiceTwo()
{
return choice2list;
}
public List<string> getChoiceThree()
{
return choice3list;
}
public List<string> getChoiceFour()
{
return choice4list;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace quizforreal
{
public class Questions
{
private List<string> questionslist = new List<string>();
public Questions()
{
questionslist[0] = "Spørgsmål 1";
questionslist[1] = "Spørgsmål 2";
questionslist[2] = "Spørgsmål 3";
questionslist[3] = "Spørgsmål 4";
questionslist[4] = "Spørgsmål 5";
}
public List<string> getQuestions()
{
return questionslist;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace quizforreal
{
class Answers
{
private static Choices choicesobj = new Choices();
List<string> choices1list = choicesobj.getChoiceOne();
List<string> choices2list = choicesobj.getChoiceTwo();
List<string> choices3list = choicesobj.getChoiceThree();
List<string> choices4list = choicesobj.getChoiceFour();
private List<string> answerlist = new List<string>();
public Answers()
{
answerlist[0] = choices1list[0];
answerlist[1] = choices3list[1];
answerlist[2] = choices4list[2];
answerlist[3] = choices1list[3];
answerlist[4] = choices2list[4];
}
public List<string> getAnswers()
{
return answerlist;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace quizforreal
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Display());
}
}
}
希望你們能幫助:)在此先感謝!
現在好了,如何赫克你認爲我們可以幫助你找到代碼中的bug,如果沒有代碼,我們看到了什麼?這將如何工作? –
您正嘗試訪問不存在的列表中的元素。調試以找出在哪裏。 – Carcigenicate
哎呦,對不起那傢伙 - 我可以發誓我加了 – sunero4