我正在創建一個Slick2D遊戲。現在,我創建一個Video類,其中包含內部類(FrameSize,FPS,FullScreen ..)。所以我有一個OOD的想法,就像我們稱之爲System.out.println()。這意味着我將擁有公開的Video類和公共靜態實例,但netbeans IDE給我提示了「通過公共API導出非公共類型」的提示。那麼,我應該忽略這一點,並繼續按照自己的方式行事,否則如果您可以將您的想法提供給我,這會很棒嗎?Netbeans警告:通過公共API導出非公共類型
VIDEO
public class Video {
public static FrameSize frameSize;
public static FullScreen fullScreen;
public static FPS fps;
private Video() {}
public static void loadArguments(Scanner loadInput) {
boolean isVideo = false;
String readLine;
while (loadInput.hasNext()) {
readLine = loadInput.next();
if (readLine.equalsIgnoreCase("video")) {
isVideo = true;
break;
}
}
while (isVideo && loadInput.hasNext()) {
readLine = loadInput.next();
if (readLine.equalsIgnoreCase("end")) {
break;
}
String[] line = readLine.split("=");
String key = line[0];
String value = line[1];
switch (key) {
case "width":
frameSize.setWidth(Integer.parseInt(value));
break;
case "height":
frameSize.setHeight(Integer.parseInt(value));
break;
case "fullscreen":
break;
case "fps":
break;
default:
System.err.println("Unknown video key: " + key);
break;
}
}
}
public static void saveArguments(String filePath) {
Scanner saveInput;
try {
saveInput = new Scanner(new File(filePath));
} catch (FileNotFoundException fne) {
System.err.println("Invalid settings-file.");
return;
}
// TO DO: save function
saveInput.close();
}
class FrameSize {
public final int[][] SIZE_VALUES = {
{800, 600},
{1000, 700},
{1200, 800},
{1400, 900}
};
private int index;
private int width, height;
private FrameSize() {}
public void setSize(int width, int height) {
this.width = width;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
@Override
public String toString() {
return this.width + " x " + this.height;
}
}
class FullScreen {
private boolean fullScreen;
private FullScreen() {}
public boolean isFullScreen() {
return fullScreen;
}
public void setFullScreen(boolean fullScreen) {
this.fullScreen = fullScreen;
}
@Override
public String toString() {
return "" + fullScreen;
}
}
class FPS {
private boolean FPS;
private FPS() {}
public boolean isFPS() {
return FPS;
}
public void setFPS(boolean FPS) {
this.FPS = FPS;
}
@Override
public String toString() {
return "" + fps;
}
}
}
AUDIO
public class Audio {
private static Sound sound;
private static Volume volume;
private Audio() {}
public void loadArguments(Scanner loadInput) {
boolean isAudio = false;
String readLine;
while (loadInput.hasNext()) {
readLine = loadInput.next();
if (readLine.equalsIgnoreCase("audio")) {
isAudio = true;
break;
}
}
while (isAudio && loadInput.hasNext()) {
readLine = loadInput.next();
if (readLine.equalsIgnoreCase("end")) {
break;
}
String[] line = readLine.split("=");
String key = line[0];
String value = line[1];
switch (key) {
case "sound":
break;
case "volume":
break;
default:
System.err.println("Unknown audio key: " + key);
break;
}
}
}
public void saveArguments(String filePath) {
Scanner saveInput;
try {
saveInput = new Scanner(new File(filePath));
} catch (FileNotFoundException fne) {
System.err.println("Invalid settings-file.");
return;
}
// TO DO: save function
saveInput.close();
}
class Sound {
private boolean sound;
private Sound() {}
public boolean isSound() {
return sound;
}
public void setSound(boolean sound) {
this.sound = sound;
}
@Override
public String toString() {
return "" + sound;
}
}
class Volume {
private static final double PITCH = 0.1d;
private double volume;
private Volume() {}
public double getVolume() {
return volume;
}
public void setVolume(double volume) {
this.volume = volume;
}
public void increaseVolume() {
if (!isVolumeRange(this.volume)) {
return;
}
this.volume = this.volume + PITCH;
}
public void decreaseVolume() {
if (!isVolumeRange(this.volume)) {
return;
}
this.volume = this.volume - PITCH;
}
public boolean isVolumeRange(double volume) {
return volume >= 0.0 && volume <= 10.0;
}
}
}
我明白了。我不知道那件事。然而,你能否告訴我另一個想法呢?這是我的第二個問題,因爲我們不推薦這樣做,因爲我肯定會在其他包中使用這個類,我應該讓它們成爲內部類作爲靜態類嗎? – nellykvist
哦,等一下,這個警告是否適用於內部類,因爲您已經在視頻類之外的私人類的示例中向我展示了以上內容? – nellykvist
那麼,我剛剛測試FramSize作爲視頻類的嵌套類,並將其設置爲公共,這是這樣做的正確方法? – nellykvist