//Script loader
<script src="js/jquery.min.js"></script>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/ColladaLoader.js" type="text/javascript"></script>
<script>
var loader = new THREE.ColladaLoader();
loader.load('texture/bigcube_hetre.dae', function (collada) {
window.cubeBigHetre = collada.scene;
var skin = collada.skins[ 0 ];
cubeBigHetre.position.set(0, 0, 0);
cubeBigHetre.scale.set(1, 1, 1);
});
var container;
var camera, scene, renderer;
var plane, cube;
var cubeExport;
init();
render();
function init() {
container = document.createElement('div');
container.setAttribute("id", "container");
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor(0xf0f0f0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 10000);
camera.position.set(0, 0, 2000);
camera.lookAt(new THREE.Vector3());
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.damping = 0.2;
controls.addEventListener('change', render);
scene = new THREE.Scene();
// grid
var size = 500, step = 50;
var geometry = new THREE.Geometry();
for (var i = - size; i <= size; i += step) {
geometry.vertices.push(new THREE.Vector3(- size, i, 0));
geometry.vertices.push(new THREE.Vector3( size, i, 0));
geometry.vertices.push(new THREE.Vector3(i, - size, 0));
geometry.vertices.push(new THREE.Vector3(i, size, 0 ));
}
var material = new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.2, transparent: true });
var line = new THREE.Line(geometry, material, THREE.LinePieces);
scene.add(line);
//
raycaster = new THREE.Raycaster();
mouse = new THREE.Vector2();
var geometry = new THREE.PlaneBufferGeometry(1000, 1000);
plane = new THREE.Mesh(geometry);
plane.visible = false;
scene.add(plane);
// Lights
var ambientLight = new THREE.AmbientLight(0x606060);
scene.add(ambientLight);
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 0.75, 0.5).normalize();
scene.add(directionalLight);
alert(cubeBigHetre);//Uncaught ReferenceError: cubeBigBrun is not defined
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
renderer.render(scene, camera);
}
</script>
這裏是代碼,問題來自alert(cubeBigHetre); 它在Firefox和Internet Explorer中工作,但不與其他人一起工作。錯誤是:Uncaught ReferenceError:cubeBigBrun沒有定義,但不是在Firefox中! Cordialy亞歷山大Var當我在three.js中使用加載程序時出現undefined
如果你設置了jsfiddle,它會有所幫助。 – jcuenod