- 下載SDL2-devel的-2.0.1-mingw.tar.gz
- 解壓i686-w64-mingw32這些目錄:\ bin,\ include,\ lib和\ share到例如X:\代碼塊\ MinGW的\
- 創建目錄%APPDATA%\代碼塊\ UserTemplates \ SDL2和粘貼文件SDL2.cbp,main.cpp中,並cb.bmp
SDL2.cbp:
注:編輯您的驅動器和路徑X的信:\代碼塊,因爲你需要
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SDL2" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/SDL2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/SDL2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="X:/CodeBlocks/MinGW/include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add directory="X:/CodeBlocks/MinGW/lib" />
</Linker>
<Unit filename="cb.bmp" />
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>
的main.cpp
#include <iostream>
#include <SDL2/SDL.h>
int main (int argc, char** argv)
{
// initialize SDL video
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
std::cout << "Unable to init SDL video: "<< SDL_GetError() << std::endl;
return 1;
}
// make sure SDL cleans up before exit
atexit(SDL_Quit);
// create a new window
SDL_Window* screen = NULL;
screen = SDL_CreateWindow("CodeBlocs Logo Window",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
150,120,
/* SDL_WINDOW_FULLSCREEN | */
SDL_WINDOW_OPENGL);
if (NULL == screen)
{
std::cout << "Unable to create window: "<< SDL_GetError() << std::endl;
return 1;
}
// Create a new renderer
SDL_Renderer* renderer = NULL;
renderer = SDL_CreateRenderer(screen, -1, 0);
if (NULL == renderer)
{
std::cout << "Unable to create renderer: "<< SDL_GetError() << std::endl;
return 1;
}
// load an image
SDL_Surface* bitmap = NULL;
bitmap = SDL_LoadBMP("cb.bmp");
if (NULL == bitmap)
{
std::cout << "Unable to load bitmap: "<< SDL_GetError() << std::endl;
return 1;
}
SDL_Texture* texture = NULL;
texture = SDL_CreateTextureFromSurface(renderer, bitmap);
SDL_FreeSurface(bitmap);
// program main loop
bool done = false;
while (!done)
{
// drawing
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
// message processing loop
SDL_Event event;
while (SDL_PollEvent(&event))
{
// check for messages
switch (event.type)
{
// exit if the window is closed
case SDL_QUIT:
done = true;
break;
// check for keypresses
case SDL_KEYDOWN:
{
// exit if ESCAPE is pressed
if (event.key.keysym.sym == SDLK_ESCAPE)
done = true;
break;
}
} // end switch
} // end of message processing
} // end main loop
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(screen);
SDL_Quit();
return 0;
}
cb.bmp任何位圖文件150x120
運行的代碼塊和文件 - >新建 - >從模板...->用戶模板 - > SDL2
你可以更新錯誤,你得到你的問題嗎? – Mars