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我在CCAnimation的runAction方法中遇到了一些問題。如果我在initWithBodyPartImage中創建了CCAnimate之後運行該命令,它將正常工作,沒有錯誤。但是,如果我在ccTouchBegan函數中調用runAction方法,則應用程序將崩潰並且沒有錯誤輸出到控制檯。所以當我從另一個函數調用runAction方法時,很難弄清楚爲什麼這個應用會崩潰。如果有人能幫助我,我非常感謝它?iPhone runAction沒有運行
-(id) initWithBodyPartImage
{
// Loading the Body Part sprite using a sprite frame name (eg the filename)
if ((self = [super initWithSpriteFrameName:@"align_01.png"]))
{
state = kBodyPartUnTouched;
// create an animation object from all the sprite animation frames
anim = [CCAnimation animationWithFrame:@"align_" frameCount:7 delay:0.08f];
// run the animation by using the CCAnimate action
animate = [CCAnimate actionWithAnimation:anim];
//CCRepeatForever* repeat = [CCRepeatForever actionWithAction:animate];
repeat = [CCRepeat actionWithAction:animate times:1];
[self runAction:repeat]; // this is will work fine
}
return self;
}
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
[self runAction:repeat]; // This is where the app crashes
state = kBodyPartTouched;
return YES;
}