2012-02-14 69 views
6

我想通過highcharts複製github上呈現的「打卡」樣式圖。使用Highcharts.js創建打卡風格圖

GitHub Punch Card Graph

我真的與這一個掙扎,這裏有一個jsfiddle啓動讓我在那裏。我寧願在X和Y上有幾天的時間,但我對如何去做這件事感到茫然。

任何幫助表示讚賞。

TIA!

+0

更新了jsfiddle,並修改了mangobug的建議。剩下的就是在y軸上花時間。 – 2012-02-14 15:41:23

+1

這是另一個更新,它可以獲得y和x軸標籤的所需:http://jsfiddle.net/CA2cT/8/ – Mark 2012-02-14 22:33:13

+0

完美的完成!感謝你拖過那條線。 – 2012-02-15 15:21:45

回答

8

我無法翻轉軸,但爲您整理了很多東西。

HTML:

<div id="container" style="height: 400px"></div> 

JS:

var chart = new Highcharts.Chart({ 
chart: { 
    renderTo: 'container', 
    defaultSeriesType: 'scatter' 
}, 

xAxis: { 
    categories: ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec'] 
}, 
yAxis: { 

}, 
plotOptions: { 
    scatter: { 
     marker: { 
      radius: 4, 
      states: { 
       hover: { 
        enabled: true, 
        lineColor: 'rgb(100,100,100)' 
       } 
      } 
     }, 
     states: { 
      hover: { 
       marker: { 
        enabled: false 
       } 
      } 
     } 
    } 
}, 
series: [{ 
    data: [{y: 161}, {y: 167}, {y: 165}, {y: 140}, {y: 172}, {y: 163}, {y: 187}, {y: 107}, {y: 147}, {y: 145}, {y: 112}, {y: 199}] 
}] 
}); 
+0

超級關閉 - 非常感謝。如果我能弄清楚如何在y軸上顯示00:00到24:00的時間,那麼這將是一個勝利者。我更新了小提琴以在x軸上顯示Sun-Sat。感謝讓我更接近。 – 2012-02-14 15:40:36

+3

我很高興我有幫助,雖然投票會非常令人鼓舞:P **開玩笑**。會試圖尋求進一步改善。 – 2012-02-14 18:10:42

2

我從@mangobug updated the jsFiddle引導你做你想要

+0

'未捕獲的ReferenceError:沒有定義Highcharts' – 2017-07-07 14:53:00

4

什麼的更緊密的方式,我想這是到現在爲止,但也許這種解決方案將幫助其他人在相同的情況。

這裏是我的解決方案:

$(function() { 
    $('#container').highcharts({ 

    chart: { 
     defaultSeriesType: 'scatter' 
    }, 

    title: { 
     text: 'Punchcard' 
    }, 

    xAxis: { 
     type: "datetime", 
     dateTimeLabelFormats: { 
     hour: '%I %P' 
     }, 
     tickInterval: 3600000 * 1 
    }, 

    yAxis: { 
     categories: ['Sunday','Monday','Tuesday','Wednesday','Thursday','Friday','Saturday'], 
    }, 

    series: [{ 
     data: [ 

     {y: 0, x: 3600000 * 1, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 2, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 3, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 4, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 5, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 6, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 7, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 8, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 9, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 10, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 11, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 12, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 13, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 14, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 15, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 16, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 17, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 18, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 19, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 20, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 21, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 22, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 0, x: 3600000 * 23, marker: { radius: Math.floor(Math.random()*11) }}, 

     {y: 1, x: 3600000 * 1, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 2, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 3, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 4, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 5, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 6, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 7, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 8, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 9, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 10, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 11, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 12, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 13, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 14, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 15, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 16, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 17, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 18, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 19, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 20, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 21, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 22, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 1, x: 3600000 * 23, marker: { radius: Math.floor(Math.random()*11) }}, 

     {y: 2, x: 3600000 * 1, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 2, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 3, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 4, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 5, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 6, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 7, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 8, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 9, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 10, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 11, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 12, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 13, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 14, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 15, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 16, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 17, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 18, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 19, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 20, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 21, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 22, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 2, x: 3600000 * 23, marker: { radius: Math.floor(Math.random()*11) }}, 

     {y: 3, x: 3600000 * 1, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 2, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 3, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 4, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 5, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 6, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 7, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 8, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 9, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 10, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 11, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 12, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 13, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 14, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 15, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 16, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 17, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 18, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 19, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 20, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 21, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 22, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 3, x: 3600000 * 23, marker: { radius: Math.floor(Math.random()*11) }}, 

     {y: 4, x: 3600000 * 1, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 2, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 3, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 4, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 5, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 6, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 7, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 8, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 9, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 10, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 11, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 12, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 13, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 14, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 15, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 16, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 17, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 18, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 19, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 20, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 21, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 22, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 4, x: 3600000 * 23, marker: { radius: Math.floor(Math.random()*11) }}, 

     {y: 5, x: 3600000 * 1, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 2, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 3, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 4, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 5, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 6, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 7, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 8, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 9, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 10, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 11, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 12, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 13, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 14, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 15, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 16, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 17, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 18, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 19, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 20, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 21, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 22, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 5, x: 3600000 * 23, marker: { radius: Math.floor(Math.random()*11) }}, 

     {y: 6, x: 3600000 * 1, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 2, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 3, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 4, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 5, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 6, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 7, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 8, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 9, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 10, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 11, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 12, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 13, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 14, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 15, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 16, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 17, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 18, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 19, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 20, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 21, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 22, marker: { radius: Math.floor(Math.random()*11) }}, 
     {y: 6, x: 3600000 * 23, marker: { radius: Math.floor(Math.random()*11) }}, 

     ] 
    }] 

    }); 

}); 

這裏是演示:http://jsfiddle.net/KmPJE/1/

讓我知道這是否爲你的作品。

+0

真的不錯的工作 - 在舊帖子上很好的跟進。 – 2013-07-02 02:59:39

+0

沒問題!我目前正在使用氣泡圖而不是散點圖來更好地進行研究。 – kerberoS 2013-07-02 04:10:04