2
當我使用此代碼示例時,我得到一個平坦的白色球體。glutSolidSphere未被點亮
我期待着從側面照亮並旋轉的球體。
#include <GL/glut.h>
#include <GL/freeglut.h>
int angle = 0;
int _refreshmilliseconds = (1/60) * 1000; // 60 frames a second
void timer(int value) {
glutPostRedisplay();
glutTimerFunc(_refreshmilliseconds, timer, 0);
}
void display(void) {
/*
OPEN GL AND GRAPHICS FUNCTIONALITY
*/
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Lighting
// Ambient light
GLfloat ambientCol[] = { 1.0f, 0.0f, 0.0f, 1.0f };
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientCol);
// Positioned light
GLfloat lightCol0[] = { 1.0f, 0.0f, 0.0f, 1.0f };
GLfloat lightPos0[] = { 0.5f, 0.0f, 1.0f, 1.0f };
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightCol0);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos0);
// Keyboard-controlled circle, player1
glPushMatrix();
glRotatef(angle, 1.0f, 1.0f, 0.0f);
glutSolidSphere(0.5f, 20, 20);
glPopMatrix();
angle += 2;
if (angle >= 360) { angle = 0; }
glutSwapBuffers();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glutInitWindowSize(400, 400); // Set window size
glutInitWindowPosition(100, 100); // Set window position
glutCreateWindow("Embera 2.0.1"); // Create GLUT window
glutDisplayFunc(display);
glutTimerFunc(0, timer, 0);
glutMainLoop();
return 0;
}
爲什麼會發生這種情況?