我開始在C#中使用XNA框架進行編程。我已經創建了新的解決方案,編寫了程序並保存了它。程序在工作,沒有錯誤在那裏。在第二天我打開解決方案時,我在一個文件中出現了很多錯誤。代碼似乎確定,在這裏它與在評論中錯誤:Visual C#Express中的無意義錯誤
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using The_Destiny_of_Azureus.Komponenty;
namespace The_Destiny_of_Azureus
{
public class Hra : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
public SpriteBatch spriteBatch;
public int wwidth = 1366;
public int wheight = 768;
Texture2D cursor;
MouseState mouseState;
public Hra()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
graphics.PreferredBackBufferWidth = wwidth;
graphics.PreferredBackBufferHeight = wheight;
graphics.IsFullScreen = false;
graphics.ApplyChanges();
MMenu mmenu = new MMenu(this);
Components.Add(mmenu); //1 error: } expected
public Button ngbutton = new Button(this, new Vector2(64, 258), "NEW GAME"); // Keyword 'this' is not available in the current context
Components.Add(ngbutton); //3 errors:
//Invalid token '(' in class, struct, or interface member declaration,
//Invalid token ')' in class, struct, or interface member declaration
//Microsoft.XNA.Framework.Game.Components is a property but is used like a type
base.Initialize(); //1 error: Method must have a return type
}
protected override void LoadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
spriteBatch = new SpriteBatch(GraphicsDevice); //1 error: Expected class, delegate, enum, interface, or struct
cursor = Content.Load<Texture2D>(@"Textury\cursor");
}
protected override void UnloadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
}
protected override void Update(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
mouseState = Mouse.GetState();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(cursor, new Vector2(mouseState.X, mouseState.Y), Color.White); //1 chyba: Expected class, delegate, enum, interface, or struct
spriteBatch.End();
base.Draw(gameTime);
} //1 error: Type or namespace definition, or end-of-file expected
}
}
錯誤:
Error } expected 44 35
Error Invalid token '(' in class, struct, or interface member declaration 47 27
Error Invalid token ')' in class, struct, or interface member declaration 47 36
Error Method must have a return type 49 18
Error Expected class, delegate, enum, interface, or struct 53 28
Error Expected class, delegate, enum, interface, or struct 56 31
Error Expected class, delegate, enum, interface, or struct 62 28
Error Expected class, delegate, enum, interface, or struct 68 28
Error Expected class, delegate, enum, interface, or struct 81 28
Error Expected class, delegate, enum, interface, or struct 86 42
Error Type or namespace definition, or end-of-file expected 90 9
Error Keyword 'this' is not available in the current context 46 49
Error 'Microsoft.Xna.Framework.Game.Components' is a 'property' but is used like a 'type' 47 13
Error 'The_Destiny_of_Azureus.Hra.ngbutton' is a 'field' but is used like a 'type' 47 28
我嘗試整體解決方案發送給我的朋友,他開解,他曾在這個文件中沒有錯誤。
看看代碼。正如OP所述,錯誤與代碼中的註釋一樣內聯。 – spender 2013-03-11 14:28:57
展開解決方案資源管理器中的引用部分。你是否缺少任何參考? – Amicable 2013-03-11 14:29:10