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我有以下代碼,它設法使球在屏幕的頂端和底端反彈。類和tkinter球運動
工作代碼爲反彈頂部和底部的
from tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_oval(30,30,50,50,fill=color)
self.canvas.move(self.id,100,200)
#ADD THESE LINES TO OUR __INIT__ METHOD
self.x=0
self.y=-1
self.canvas_height=self.canvas.winfo_height()
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[1] <=0:
self.y=1
if pos[3] >=self.canvas_height:
self.y=-1
def main():
tk=Tk()
tk.title("My 21st Century Pong Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas=Canvas(tk,bg="white",width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
ball1=Ball(canvas,'green')
while 1:
tk.update()
ball1.draw() #call the ball draw method here
time.sleep(0.01)
main()
當試圖做到這一點的左到右(左,右牆反彈),我不能完全弄清楚邏輯或解決我的錯誤如下所示。
我已經試過了彈跳左右
self.x=1 #set the object variable x to 0 (don't move the ball horizontally)
self.y=-0 #set the object variable y to -1 (this means keep moving the ball UP on initilisation)
self.canvas_height=self.canvas.winfo_height() #set the canvas height by calling the canvas function winfo_height (it gives us the current canvas height)
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[2] <=0: #if you hit the top of the screen then stop subtracting 1 as defined in the __init__ method and therefore stop moving up -reverse directions
self.x=-1
if pos[3] >=self.canvas_height: #if the bottom coordinates are greater or equal to canvas height, then reverse again, and set y back to -1 (go up)
self.x=1
一個答案,
可能有人提供簡單的解釋爲所需要的邏輯解決問題,座標來自哪裏以及pos [0],pos [1]等指的是什麼。我有一個想法,但它不是很清楚,並且會從某種清晰度中受益(就像我想象的那樣)。
所以,我在解釋+編碼解決方案修復(使用我的原始代碼)來解決問題。