我不知道爲什麼,但我的動畫不起作用。 我想通過精靈表添加一個動畫單元,但通過一組精靈。 而出了差錯 這裏是init方法的代碼:CCAnimation與無法識別的選擇器崩潰setDisplayFrame
@implementation Enemy
-(id) initAt:(CGPoint)pos
{
if([super init])
{
self.position = pos;
CCSprite *start_sprite = [CCSprite spriteWithFile:@"unit1_00000.png"];
start_sprite.position = ccp(0,0);
[self addChild:start_sprite z:2];
const int FRAMES_COUNT = 10;
NSMutableArray* frames = [[NSMutableArray alloc]initWithCapacity:FRAMES_COUNT];
for (int i = 0; i < FRAMES_COUNT; i++)
{
NSString* file = [NSString stringWithFormat:@"unit1_0000%i.png", i];
CCTexture2D* texture = [[CCTextureCache sharedTextureCache] addImage:file];
CGSize texSize = texture.contentSize;
CGRect texRect = CGRectMake(0, 0, texSize.width, texSize.height);
CCSpriteFrame* frame = [CCSpriteFrame frameWithTexture:texture rect:texRect];
[frames addObject:frame];
}
_default_animation = [CCAnimation animationWithSpriteFrames:frames delay:0.1f];
_current_anim_action = [CCAnimate actionWithAnimation:_default_animation];
CCRepeatForever* repeat = [CCRepeatForever actionWithAction:_current_anim_action];
[self runAction:repeat];
}
return self;
}
的錯誤是:- [敵人setDisplayFrame:]:無法識別的選擇發送到實例0x8929bd0
'Enemy'擴展'CCSprite'嗎? – ssantos
父母是CCNode –
然後就是這個問題。請看看我的答案。 – ssantos