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拉賈瓦利版本或分公司 拉賈瓦利使用MotionEvent當發生MotionEvent(觸摸)時,使相機移動。我試過https://github.com/Rajawali/Rajawali/issues/428的代碼,但它對我沒有用。我不能拉賈瓦利
我的代碼
public class Renderer extends RajawaliRenderer {
public Context context;
private DirectionalLight directionalLight;
public Renderer(Context context) {
super(context);
this.context = context;
setFrameRate(60);
}
private Object3D object, star;
public void initScene(){
getCurrentScene().setBackgroundColor(Color.rgb(5,104,255));
directionalLight = new DirectionalLight(1f, .2f, -1.0f);
directionalLight.setColor(1.0f, 1.0f, 1.0f);
directionalLight.setPower(2);
getCurrentScene().addLight(directionalLight);
//LoaderOBJ objParser = new LoaderOBJ(this,"Load/1c_obj");
LoaderOBJ objParser = new LoaderOBJ(mContext.getResources(),mTextureManager, R.raw.primo_obj);
LoaderOBJ starParser = new LoaderOBJ(mContext.getResources(),mTextureManager,R.raw.star_obj);
try {
objParser.parse();
starParser.parse();
object = objParser.getParsedObject();
star = starParser.getParsedObject();
getCurrentScene().addChild(star);
getCurrentScene().addChild(object);
} catch (ParsingException e) {
e.printStackTrace();
}
getCurrentCamera().setLookAt(object.getWorldPosition());
Log.d("->",getCurrentCamera().getX()+","+getCurrentCamera().getY()+","+getCurrentCamera().getZ());
getCurrentCamera().setZ(40);
}
@Override
public void onRender(final long elapsedTime, final double deltaTime) {
super.onRender(elapsedTime, deltaTime);
Camera cam = getCurrentCamera();
Vector3 s = cam.getPosition();
if (touchTurn != 0) {
if (flagMulti) {
Double r = Math.sqrt(s.x * s.x + s.z * s.z);
angle += touchTurn;
angle %= 360;
cam.setPosition((float) (r * Math.cos(angle)), s.y, (float) (r * Math.sin(angle)));
cam.setLookAt(object.getLookAt());
}
else{
s.x+=touchTurn*5;
cam.setPosition(s);
}
touchTurn = 0;
}
if (touchTurnUp != 0) {
if (!flagMulti) {
s.z += touchTurnUp * 5;
cam.setPosition(s);
}
touchTurnUp = 0;
}
}
@Override
public void onTouchEvent(MotionEvent me){
Log.d("touch ","Log touch");
int pointerCount = me.getPointerCount();
if(pointerCount == 2)
flagMulti = true;
if (me.getAction() == MotionEvent.ACTION_DOWN) {
xpos = me.getX();
ypos = me.getY();
}
if (me.getAction() == MotionEvent.ACTION_UP) {
xpos = -1;
ypos = -1;
touchTurn = 0;
touchTurnUp = 0;
}
if (me.getAction() == MotionEvent.ACTION_MOVE) {
float xd = me.getX() - xpos;
float yd = me.getY() - ypos;
xpos = me.getX();
ypos = me.getY();
touchTurn = xd/-100f;
touchTurnUp = yd/-100f;
Log.d("touchTurn ", touchTurn+" - "+touchTurnUp);
}
try {
Thread.sleep(15);
} catch (Exception e) {
}
}
public void onOffsetsChanged(float x, float y, float z, float w, int i, int j){
}}