我有一個骰子滾動遊戲,你擲骰子得分。目前,一旦達到了25分,就會出現一條消息,說這個玩家是贏家,但是程序陷入了一個高達50的循環。一旦達到了分數限制,我想結束遊戲,但我不確定怎麼做。我想我需要一個do-while循環,但我不確定如何補充,因爲總點限制在另一個類中。骰子的整理循環?
class Game
{
private static void Main(string[] args) ----- Main method:
{
if (gamemode == 1)
{
quickgame();
}
}
private static void quickgame() ---- Game carried out
{
Console.WriteLine("\nInstructions: Players take turns rolling all five dice and scoring for three-of-a-kind or better. \n\t If a player only has two-of-a-kind, they may re-throw the remaining dice in an \n\t attempt to improve the matching dice values. If no matching numbers are\n\t rolled, a player scores 0. The first player to reach 25 points wins. ");
Console.WriteLine("\nScoring: 3-Of-A-Kind = 3 Points \n 4-Of-A-Kind = 6 Points \n 5-Of-A-Kind = 12 Points\n");
Random RandomNum = new Random();
Player[] player1 = new Player[5];
Die[] myDie = new Die[5];
for (int i = 0; i < 5; i++)
{
myDie[i] = new Dice_v4.Die(RandomNum);
player1[i] = new Dice_v4.Player();
}
for (int i = 0; i < 2; i++) // Number of players
{
Console.Write("Enter Name for Player {0}:", i + 1);
string NewName = Console.ReadLine();
player1[i].SetName(NewName);
}
Console.WriteLine("\nPress enter in turns to roll the five dice");
Console.ReadLine();
Console.WriteLine();
for (int j = 1; j < 50; j++)
{
for (int i = 0; i < 2; i++)
{
myDie[i].roll();
Console.WriteLine("{0} Rolled:{1} on the first dice", player1[i].GetName(), myDie[i].GetTopNumber());
Console.WriteLine("{0} Rolled:{1} on the second dice", player1[i].GetName(), myDie[i].GetTopNumber1());
Console.WriteLine("{0} Rolled:{1} on the third dice", player1[i].GetName(), myDie[i].GetTopNumber2());
Console.WriteLine("{0} Rolled:{1} on the fourth dice", player1[i].GetName(), myDie[i].GetTopNumber3());
Console.WriteLine("{0} Rolled:{1} on the fifth dice", player1[i].GetName(), myDie[i].GetTopNumber4());
myDie[i].points();
Console.WriteLine("\t\t\t\t\tTotal Throws:{0}\n ------------------------------------------------------", j);
myDie[i].Totally();
Console.ReadLine();
}
}
}
}
點:
class Die
{
private int NumberTop1; //attributes
private int NumberTop2;
private int NumberTop3;
private int NumberTop4;
private int NumberTop5;
int threepoints = 0;
int sixpoints = 0;
int twelvepoints = 0;
int TotalPoints = 0;
private Random RandomNumGenerator;
public Die(Random RandomGenerator) // constructor
{
RandomNumGenerator = RandomGenerator; // initialises random number
}
public int GetTopNumber()
{
return NumberTop1; // Returns number on top
}
public int GetTopNumber1()
{
return NumberTop2;
}
public int GetTopNumber2()
{
return NumberTop3;
}
public int GetTopNumber3()
{
return NumberTop4;
}
public int GetTopNumber4()
{
return NumberTop5;
}
public void roll()
{
NumberTop1 = RandomNumGenerator.Next(1, 7);
NumberTop2 = RandomNumGenerator.Next(1, 7);
NumberTop3 = RandomNumGenerator.Next(1, 7);
NumberTop4 = RandomNumGenerator.Next(1, 7);
NumberTop5 = RandomNumGenerator.Next(1, 7);
List<int> diceValues = new List<int>();
diceValues.Add(GetTopNumber());
diceValues.Add(GetTopNumber1());
diceValues.Add(GetTopNumber2());
diceValues.Add(GetTopNumber3());
diceValues.Add(GetTopNumber4());
var duplicates = diceValues
.GroupBy(i => i)
.Where(g => g.Count() == 3)
.Select(g => g.Key);
foreach (var d in duplicates)
{
Console.BackgroundColor = ConsoleColor.Red;
Console.WriteLine("\n{0} Appeared three times --- 3 Points Awarded\n", d);
Console.BackgroundColor = ConsoleColor.Black; threepoints += 3;
}
var fourting = diceValues
.GroupBy(i => i)
.Where(g => g.Count() == 4)
.Select(g => g.Key);
foreach (var e in fourting)
{
Console.WriteLine("\n{0} Appeared four times --- 6 Points Awarded\n", e);
sixpoints += 6;
}
var fiveting = diceValues
.GroupBy(i => i)
.Where(g => g.Count() == 5)
.Select(g => g.Key);
foreach (var f in fiveting)
{
Console.WriteLine("\n{0} Appeared five times --- 12 Points Awarded\n", f);
twelvepoints += 12;
}
}
public string points()
{
TotalPoints = threepoints + sixpoints + twelvepoints;
Console.WriteLine("\n\t\t\t\t\tTotal Score: {0}", TotalPoints);
return pointss;
}
public string Totally()
{
if (TotalPoints >= 25)
{
Console.WriteLine("This Player Won the game");
}
return tots;
}
}
從Dice類中的'Totally'返回之前,變量'tots'的設置值是多少?你如何總結Dice類中'TotalPoints'的值? –
沒有,因爲我明白。我只是在試圖讓它工作 – Russsu
如果你不清楚邏輯,那麼很難回答這個問題。即使我們回答這個問題,如果你不能得到它的邏輯,那也沒有意義。你能分享整個骰子課嗎? –