我試圖在我的遊戲中整合Facebook登錄,但自從現在我無法實現這一點。Facebook集成在Libgdx
我按照指令:
https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
而且創建了接口,並實現了它的Android項目,但仍然沒有成功。當我打電話給我的登錄Facebook功能時,它顯示我一個循環加載屏幕,我的遊戲屏幕回來。
public class AndroidFacebookAdapter implements FacebookIntegration {
private String name;
private Activity androidActivity;
public AndroidFacebookAdapter(Activity andAct) {
super();
this.name = "";
this.androidActivity = andAct ;
}
@Override
public void loginFacebook() {
Gdx.app.log("AndroidFacebookAdapter"," Facebook login starts");
//Session.openActiveSession(this, allowLoginUI, callback)
androidActivity.runOnUiThread(new Runnable() {
@Override
public void run() {
Gdx.app.log("AndroidFacebookAdapter"," runOnUiThread runs");
Session.openActiveSession(androidActivity, true, new Session.StatusCallback() {
// callback when session changes state
@Override
public void call(Session session, SessionState state, Exception exception) {
if (session.isOpened()) {
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened returns true ");
// make request to the /me API
Request.newMeRequest(session, new Request.GraphUserCallback() {
// callback after Graph API response with user object
@Override
public void onCompleted(GraphUser user, Response response) {
if (user != null) {
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login Succefull");
name = user.getName();
}
}
}).executeAsync();
}
}
});
}
});
}
@Override
public String getName() {
return name;
}
}
在我的Android項目中,我將這個接口發送給核心項目。
andAdap = new AndroidFacebookAdapter(this);
initialize(new MyGdxGame(andAdap), config);
我在觸摸屏幕時調用它。
game.facebookIntegration.loginFacebook();
在logcat中,我看到:
10-27 13:06:47.988: I/AndroidFacebookAdapter(16774): Facebook login starts
10-27 13:06:47.988: I/AndroidFacebookAdapter(16774): runOnUiThread runs
後,我看到一個圓形的加載屏幕(沒有在屏幕上只顯示黑白),然後我的遊戲畫面再回來。在哪一步我犯了一個錯誤?
謝謝你的回答。
編輯1:在意識到我已經登錄我的Facebook帳戶後,我退出了。然後再試一次,它工作。它是開放的Facebook應用程序要求我的憑據,但即使我輸入正確的用戶名/密碼我的「onCompleted」功能不被稱爲。
編輯2:現在我的問題解決了,感謝教程在http://blog.supercookie.co.uk/post/94802569132/facebook-integration-w-libgdx 我只需要使用UiLifecycleHelper類和它的實現。現在我的界面實現了課堂。
public class AndroidFacebookAdapter implements FacebookIntegration {
private String name;
public AndroidLauncher androidActivity;
private final UiLifecycleHelper uiHelper;
public AndroidFacebookAdapter(Activity andAct) {
super();
this.name = "";
this.androidActivity = (AndroidLauncher) andAct ;
this.uiHelper = new UiLifecycleHelper(this.androidActivity, new Session.StatusCallback() {
@Override
public void call(Session session, SessionState sessionState, Exception e) {
}
});
}
private void loginFacebookImp() {
Gdx.app.log("AndroidFacebookAdapter"," Facebook login starts");
androidActivity.runOnUiThread(new Runnable()
{
@Override
public void run()
{
Gdx.app.log("AndroidFacebookAdapter"," runOnUiThread runs");
Session.openActiveSession(androidActivity, true, new Session.StatusCallback()
{
// callback when session changes state
@Override
public void call(Session session, SessionState state, Exception exception)
{
Gdx.app.log("AndroidFacebookAdapter"," openActiveSession call start");
if (session.isOpened())
{
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened returns true ");
// make request to the /me API
Request.newMeRequest(session, new Request.GraphUserCallback()
{
// callback after Graph API response with user object
@Override
public void onCompleted(GraphUser user, Response response) {
Gdx.app.log("AndroidFacebookAdapter"," onCompleted start");
if (user != null) {
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login Succesfull");
Gdx.app.log("AndroidFacebookAdapter"," Facebook name is " + user.getName());
name = user.getName();
}
else
{
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login failed");
}
}
}).executeAsync();
}
else
{
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened() is false");
}
}
});
}
});
}
private boolean isLoggedInImp()
{
return Session.getActiveSession() != null && Session.getActiveSession().isOpened();
}
@Override
public String getName() {
return name;
}
@Override
public void loginFacebook() {
loginFacebookImp();
}
public void onCreate(Bundle savedInstanceState) {
uiHelper.onCreate(savedInstanceState);
}
public void onResume() {
uiHelper.onResume();
}
public void onActivityResult(int requestCode, int resultCode, Intent data) {
uiHelper.onActivityResult(requestCode, resultCode, data);
}
public void onSaveInstanceState(Bundle outState) {
uiHelper.onSaveInstanceState(outState);
}
public void onPause() {
uiHelper.onPause();
}
public void onStop() {
uiHelper.onStop();
}
public void onDestroy() {
uiHelper.onDestroy();
}
@Override
public boolean isLoggedIn() {
return isLoggedInImp();
}
}
現在我可以打開facebook應用程序的身份驗證,但我不能得到用戶信息。編輯。 – bkaramik 2014-10-28 20:44:58