對不起,標題的可怕措辭。我在Processing Programming for Programming課程中創建了一個「War」遊戲。我需要更改我的代碼,以便每個使用的牌從甲板/陣列中移除。我偶然發現一些帖子和谷歌的結果提到「ArrayList」,但我仍然有點無知。(處理)刪除陣列中以前使用的對象
以下代碼顯示兩個單獨的隨機卡,並在單擊鼠標時顯示兩個新隨機卡。
(第一個標籤 '戰爭')
void draw(){
image(card[imageIndex],40,150);
image(card2[imageIndex2],340,150);
}
void mousePressed(){
imageIndex = int(random(card.length));
imageIndex2 = int(random(card2.length));
}
(第二個選項卡 '卡')
PImage[] card = new PImage[13];
PImage[] card2 = new PImage[13];
int imageIndex = int(random(0,12)),
imageIndex2 = int(random(0,12));
void setup(){
size(500,500);
card[0] = loadImage("2_of_clubs.jpg");
card[1] = loadImage("3_of_clubs.jpg");
card[2] = loadImage("4_of_clubs.jpg");
card[3] = loadImage("5_of_clubs.jpg");
card[4] = loadImage("6_of_clubs.jpg");
card[5] = loadImage("7_of_clubs.jpg");
card[6] = loadImage("8_of_clubs.jpg");
card[7] = loadImage("9_of_clubs.jpg");
card[8] = loadImage("10_of_clubs.jpg");
card[9] = loadImage("jack_of_clubs.jpg");
card[10] = loadImage("queen_of_clubs.jpg");
card[11] = loadImage("king_of_clubs.jpg");
card[12] = loadImage("ace_of_clubs.jpg");
card2[0] = loadImage("2_of_clubs.jpg");
card2[1] = loadImage("3_of_clubs.jpg");
card2[2] = loadImage("4_of_clubs.jpg");
card2[3] = loadImage("5_of_clubs.jpg");
card2[4] = loadImage("6_of_clubs.jpg");
card2[5] = loadImage("7_of_clubs.jpg");
card2[6] = loadImage("8_of_clubs.jpg");
card2[7] = loadImage("9_of_clubs.jpg");
card2[8] = loadImage("10_of_clubs.jpg");
card2[9] = loadImage("jack_of_clubs.jpg");
card2[10] = loadImage("queen_of_clubs.jpg");
card2[11] = loadImage("king_of_clubs.jpg");
card2[12] = loadImage("ace_of_clubs.jpg");
}
也許這篇文章可以幫助。它已被移動,我只能找到這個不是形式版本。無論如何值得閱讀;)http://archive-org.com/page/4420950/2014-08-17/http://wiki.processing.org/index.php?title=Why_use_ArrayList_instead_of_array_with_append%28%29%3F&action=edit – 2014-11-24 12:31:56
是的,你應該爲此使用ArrayList。當你搜索「ArrayList教程」時發生了什麼?你可以使用一個數組,並將你想要移除的索引設置爲null。 – 2014-11-24 13:45:54