2015-04-23 46 views
-1

我製作了一個小遊戲,玩家必須在其中找到我在圖片中某處放置的角色。我做到了這樣,這張圖片就是一個畫布元素的背景圖片。然後我畫了一個黑色矩形,覆蓋整個畫布,以便背景圖像不可見。最後,我創建了一個名爲clearCircle的函數,它清除黑色矩形的圓形區域,以便背景圖像僅在該區域內可見。當鼠標在畫布上時,如何在Javascript中使用我的鼠標移動功能?

最終,我真的希望讓clearCircle函數的座標更改爲鼠標在畫布上的位置,並隨鼠標不斷移動。當正常工作時,當鼠標在畫布上時,這應該會產生幾乎手電筒亮暗的效果。

*我有一個包含「mousemove」的事件偵聽器,雖然它似乎不能與我寫的其他代碼一起工作。我對編程相對比較陌生,所以很可能我的其他代碼也存在缺陷。

這裏是我的代碼:

<!DOCTYPE HTML> 
<html><head> 
<title>Where's Lumpy Space Princess?</title> 
<meta charset="utf-8"> 
<title>Canvas Background through CSS</title> 
<style type="text/css" media="screen"> 
a { 
color: white; 
} 
.footer { 
     text-align:center; 
     position:fixed; 
     bottom: 0px; 
     } 
canvas { background:url(cave.gif) } 
    body { 
    background-color: black; 
    color: white; 
     } 
</style> 
</head> 
<body> 
<center> 
<h1> Where's Lumpy Space Princess?</h1> 
<p>"Oh my glob you guys, I'm lost!"</p> 
<img src="lspsay.gif"> 
<h2> Instructions:</h2> 
<h3> L.S.P. is lost in the dark cave and can't find her way out!    Fortunately, you can guide her with your flashlight!<br> 
But first, you have to find her.<br> 
When you find her, click on the link at the bottom of the page to move on. </h3> 
<canvas id="canvas" width="1000" height="750"> 
Your browser does not support the HTML5 canvas tag. 
</canvas> 
<script> 
var canvas 
var rect 
canvas=document.getElementById("canvas"); 
rect=canvas.getBoundingClientRect(); 

function getCoords(ev){ 

    var mx; 

    var my; 

    mx = ev.clientX-rect.left; 

    my = ev.clientY-rect.top; 

    return [mx,my]; } 

canvas.addEventListener("mousemove", getCoords, false); 



var cover = document.getElementById("canvas"), context =  cover.getContext("2d"); 
context.fillStyle = "black"; 
context.fillRect(0,0,1000,750); 


function clearCircle(context,x,y,radius) { 
    context.save(); 
    context.beginPath(); 
    context.arc(x, y, radius, 0, 2*Math.PI, true); 
    context.clip(); 
    context.clearRect(x-radius,y-radius,radius*2,radius*2); 
    context.restore(); 
} 
    while (true); { 
    getCoords(); 
    clearCircle(context,clientX-rect,clientY-rect,/*radius=*/60); 
} 


</script> 
<br> 
<p> Image Source: http://s3.amazonaws.com/placester- wordpress/blogs.dir/589/files/2012/08/caveman-cave-091746.jpg<p> 
<br> 
<a href="myfinalproject1.html">Click Here to Move On</a> 
<audio autoplay> 
    <source src="cave.mp3" type="audio/mpeg"> 
Your browser does not support the audio element. 
</audio> 
</center> 
</body> 
</html> 
+1

訂閱畫布的onmousemove事件! – doldt

回答

0

Mousemove會給你當用戶鼠標在畫布上的鼠標座標。

+0

我改變了我的事件監聽器:canvas.addEventListener(「mousemove」,clearCircle,false);但是,這仍然不會使clearCircle函數按照我希望的方式移動。有沒有我應該添加的代碼,以便clearCircle函數在畫布上隨鼠標移動? – Chris

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