我是一個完整的java noob。我仍然不知道如何編碼。 我在迷宮中遇到問題。我現在可以從開始(2)結束(3),但問題是(開始)的圖標。我試圖打印出我們的迷宮(mazePlan)的值,並且很好。唯一的問題是圖標。遞歸函數完成後,圖標才改變(我使用setIcons)。我需要讓這些圖標開始移動。謝謝!我真的需要一些幫助。謝謝!Java:迷宮圖標:該怎麼辦?
class solveButton implements ActionListener{
private boolean goal;
public void actionPerformed(ActionEvent e1)
{
int i,j, a = 0,b = 0;
goal = false;
//Find 2/start
for(i = 0; i<10; i++){
for (j = 0; j<10; j++){
if (getMazePlan()[i][j] == 2){
a= i; b = j;
}
}
}
function(a,b);
//print only
for (i=0;i<10;i++){
for(j = 0; j < 10; j++){
System.out.print(getMazePlan()[i][j] + " ");
}
System.out.println();
}
}
public void function(int y, int x){
int ctr = 0,b ,a;
//CHECKING FOR WALLS
//LEFT
if(x-1 >= 0 && x-1 <= 9){
if(getMazeBoolean()[y][x-1] == false)
ctr++;
}
//UP
if(y-1 >= 0 && y-1 <= 9){
if(getMazeBoolean()[y-1][x] == false)
ctr++;
}
//RIGHT
if(x+1 >= 0 && x+1 <= 9){
if(getMazeBoolean()[y][x+1] == false)
ctr++;
}
//DOWN
if(y+1 >= 0 && y+1 <= 9){
if(getMazeBoolean()[y+1][x] == false)
ctr++;
}
try{
Thread.sleep(1000);
}catch(Exception e){}
//print only
System.out.println("Move");
for (int i=0;i<10;i++){
for(int j = 0; j < 10; j++){
System.out.print(getMazePlan()[i][j] + " ");
}
System.out.println();
}
stack1.push(x);
stack1.push(y);
setMazePlan1(0, y, x);
maze[y][x].setIcon(end);
setMazeBoolean(true, y , x);
//LEFT
if(ctr > 0 && goal == false){
if(x-1 >= 0 && x-1 <= 9){
if(getMazeBoolean()[y][x-1] == false && getMazePlan()[y][x-1] != 3){
setMazePlan1(2, y, x-1);
function(y, x-1);
ctr--;
if(ctr != 0 && goal == false){
b = stack1.pop();
a = stack1.pop();
setMazePlan1(2, b , a);
stack1.push(a);
stack1.push(b);
try{
Thread.sleep(1000);
}catch(Exception e){}
setMazePlan1(0, b , a);
}
}
else if(getMazePlan()[y][x-1] == 3){
System.out.println("FINISH");
goal = true;
}
}
}
//UP
if(ctr > 0 && goal == false){
if(y-1 >= 0 && y-1 <= 9){
if(getMazeBoolean()[y-1][x] == false && getMazePlan()[y-1][x] != 3){
setMazePlan1(2, y-1, x);
function(y-1, x);
ctr--;
if(ctr != 0 && goal == false){
b = stack1.pop();
a = stack1.pop();
setMazePlan1(2, b , a);
stack1.push(a);
stack1.push(b);
try{
Thread.sleep(1000);
}catch(Exception e){}
setMazePlan1(0, b , a);
}
}
else if(getMazePlan()[y-1][x] == 3){
System.out.println("FINISH");
goal = true;
}
}
}
//RIGHT
if(ctr > 0 && goal == false){
if(x+1 >= 0 && x+1 <= 9){
if(getMazeBoolean()[y][x+1] == false && getMazePlan()[y][x+1] != 3){
setMazePlan1(2, y, x+1);
function(y, x+1);
ctr--;
if(ctr != 0 && goal == false){
b = stack1.pop();
a = stack1.pop();
setMazePlan1(2, b , a);
stack1.push(a);
stack1.push(b);
try{
Thread.sleep(1000);
}catch(Exception e){}
setMazePlan1(0, b , a);
}
}
else if(getMazePlan()[y][x+1] == 3){
System.out.println("FINISH");
goal = true;
}
}
}
//DOWN
if(ctr > 0 && goal == false){
if(y+1 >= 0 && y+1 <= 9){
if(getMazeBoolean()[y+1][x] == false && getMazePlan()[y+1][x] != 3){
setMazePlan1(2, y+1, x);
function(y+1, x);
ctr--;
if(ctr != 0 && goal == false){
b = stack1.pop();
a = stack1.pop();
setMazePlan1(2, b , a);
stack1.push(a);
stack1.push(b);
try{
Thread.sleep(1000);
}catch(Exception e){}
setMazePlan1(0, b , a);
}
}
else if(getMazePlan()[y+1][x] == 3){
System.out.println("FINISH");
goal = true;
}
}
}
//DEADEND
if(goal == false && ctr == 0){
b = stack1.pop();
a = stack1.pop();
setMazePlan1(0, b , a);
try{
b = stack1.pop();
a = stack1.pop();
stack1.push(a);
stack1.push(b);
setMazePlan1(2, b , a);
}
catch(Exception e){
}
try{
Thread.sleep(1000);
}catch(Exception e){}
//print only
System.out.println("Pop");
for (int i=0;i<10;i++){
for(int j = 0; j < 10; j++){
System.out.print(getMazePlan()[i][j] + " ");
}
System.out.println();
}
}
}
}
對於遲到的回覆感到抱歉。 我讀過Swing Timers並嘗試使用它。它的工作原理! :) 好極了 !非常感謝你 – Kopaka 2012-04-08 07:15:01