我需要從Android設備上的麥克風增加語音,錄音機。 我試圖從AudioRecord
讀取緩衝區,然後將它寫入到AudioTrack
...它工作,但延遲,因爲最小緩衝區大小,返回的BU方法AudioRecord.getMinBufferSize
與44100頻率是4480字節。路由語音緩衝從麥克風到揚聲器在Android中
任何想法?
謝謝。
我需要從Android設備上的麥克風增加語音,錄音機。 我試圖從AudioRecord
讀取緩衝區,然後將它寫入到AudioTrack
...它工作,但延遲,因爲最小緩衝區大小,返回的BU方法AudioRecord.getMinBufferSize
與44100頻率是4480字節。路由語音緩衝從麥克風到揚聲器在Android中
任何想法?
謝謝。
package org.example.audio;
import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.Toast;
public class AudioDemo extends Activity implements OnClickListener {
private static final String TAG = "AudioDemo";
private static final String isPlaying = "Media is Playing";
private static final String notPlaying = "Media has stopped Playing";
MediaPlayer player;
Button playerButton;
public void onClick(View v) {
Log.d(TAG, "onClick: " + v);
if (v.getId() == R.id.play) {
playPause();
}
}
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//player = MediaPlayer.create(this, R.raw.robotrock);
player.setLooping(false); // Set looping
// Get the button from the view
playerButton = (Button) this.findViewById(R.id.play);
playerButton.setText(R.string.stop_label);
playerButton.setOnClickListener(this);
// Begin playing selected media
demoPlay();
// Release media instance to system
player.release();
}
@Override
public void onPause() {
super.onPause();
player.pause();
}
// Initiate media player pause
private void demoPause(){
player.pause();
playerButton.setText(R.string.play_label);
Toast.makeText(this, notPlaying, Toast.LENGTH_LONG).show();
Log.d(TAG, notPlaying);
}
// Initiate playing the media player
private void demoPlay(){
player.start();
playerButton.setText(R.string.stop_label);
Toast.makeText(this, isPlaying, Toast.LENGTH_LONG).show();
Log.d(TAG, isPlaying);
}
// Toggle between the play and pause
private void playPause() {
if(player.isPlaying()) {
demoPause();
} else {
demoPlay();
}
}
}
我注意到沒有線程代碼。我會建議嘗試線程化錄製和回放方面的內容,看看是否能更好地避免延遲。從麥克風一個螺紋中填入緩衝區,並將其讀出到另一個揚聲器中。通過某些操作(例如清除緩衝區溢出)來避免緩衝區溢出和欠載。理論上,應該跟上另一個。
這是什麼?這是MediaPlayer使用的簡單例子...不幫助我 – 2011-03-09 15:24:07