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飛船從A點開始移動。飛船正面向移動方向。 現在,當我點擊L鍵上的一個時,我希望飛船將旋轉並將面向原始位置,然後開始移動。但即使宇宙飛船現在由Z軸或Y或X旋轉,首先將其旋轉到正常旋轉值並面對起始移動位置。 如何將太空船旋轉回原來的旋轉狀態以面對原始位置?
using UnityEngine;
using System.Collections;
public class Control : MonoBehaviour
{
public int rotationSpeed = 75;
public int movementspeed = 10;
public int thrust = 10;
private bool isPKeyDown = false;
private float acceleration = .0f;
private Vector3 previousPosition = Vector3.zero;
private Rigidbody _rigidbody;
private Vector3 originalPosition;
private Quaternion originalRotation;
// Use this for initialization
void Start()
{
originalPosition = transform.position;
originalRotation = transform.rotation;
_rigidbody = GetComponent<Rigidbody>();
Debug.Log("Acc Speed: " + thrust);
}
// Update is called once per frame
void Update()
{
var v3 = new Vector3(Input.GetAxis("Vertical"), Input.GetAxis("Horizontal"), 0.0f);
transform.Rotate(v3 * rotationSpeed * Time.deltaTime);
transform.position += transform.forward * Time.deltaTime * movementspeed;
if (Input.GetKey(KeyCode.Z))
transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime);
if (Input.GetKey("p"))
{
isPKeyDown = Input.GetKey("p");
float distance = Vector3.Distance(previousPosition, transform.position);
acceleration = distance/Mathf.Pow(Time.deltaTime, 2);
previousPosition = transform.position;
_rigidbody.AddRelativeForce(0f, 0f, thrust, ForceMode.Acceleration);
}
if (Input.GetKey("l"))
{
transform.rotation = Quaternion.Slerp(transform.rotation, originalRotation, 0);
//StartCoroutine(TurnShip(transform, transform., originalRotation.eulerAngles, 1));
//transform.position += transform.forward * Time.deltaTime * movementspeed;
}
}
IEnumerator TurnShip(Transform ship, Vector3 startAngle, Vector3 endAngle, float smooth)
{
float lerpSpeed = 0;
while (lerpSpeed < 1)
{
ship.eulerAngles = Vector3.Lerp(startAngle, endAngle, lerpSpeed);
lerpSpeed += Time.deltaTime * smooth;
yield return null;
}
}
void OnGUI()
{
if (isPKeyDown)
{
GUI.Label(new Rect(100, 100, 200, 200), "Acc Speed: " + acceleration);
}
}
}
這是我點擊L鍵,但我嘗試了一些東西,但仍無法找到如何做到這一點。
主要目標是如果我在L上點擊一次,如果需要,飛船應該自動旋轉並移回原始位置,然後降落在地面上。 L代表着陸,這是主要目標。