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我使用Zelle的圖形包創建了一個遊戲「骰子撲克」,並在打開文本文件的主屏幕上有一個按鈕。文本文件在按鈕被點擊時打開,但主窗口關閉。我怎樣才能保持父窗口打開?從關閉父窗口的圖形按鈕打開可執行文件
按鈕類如下:
from graphics import *
from tkinter import Button as tkButton
class Button():
"""A button is a labeled rectangle in a window.
It is activated or deactivated with the activate()
and deactivate() methods. The clicked(p) method
returns true if the button is active and p is inside it."""
def __init__(self, win, center, width, height, label):
""" Creates a rectangular button, eg:
qb = Button(myWin, centerPoint, width, height, 'Quit') """
w,h = width/2.0, height/2.0
x,y = center.getX(), center.getY()
self.xmax, self.xmin = x+w, x-w
self.ymax, self.ymin = y+h, y-h
p1 = Point(self.xmin, self.ymin)
p2 = Point(self.xmax, self.ymax)
self.rect = Rectangle(p1,p2)
self.rect.setFill('lightgray')
self.rect.draw(win)
self.label = Text(center, label)
self.label.draw(win)
self.deactivate()
def clicked(self, p):
"Returns true if button active and p is inside"
return (self.active and
self.xmin <= p.getX() <= self.xmax and
self.ymin <= p.getY() <= self.ymax)
def getLabel(self):
"Returns the label string of this button."
return self.label.getText()
def activate(self):
"Sets this button to 'active'."
self.label.setFill('black')
self.rect.setWidth(2)
self.active = True
def deactivate(self):
"Sets this button to 'inactive'."
self.label.setFill('darkgrey')
self.rect.setWidth(1)
self.active = False
我怎麼能包括command
論點,即可以打開的方式與此類似Tkinter的執行的可執行文件:
import Tkinter as tk
def create_window():
window = tk.Toplevel(root)
root = tk.Tk()
b = tk.Button(root, text="Create new window", command=create_window)
b.pack()
root.mainloop()
凡命令即可subprocess.run(['open', '-t', 'poker_help.txt'])
仍然保持原來的窗口打開?