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早上好夥計。 David Dimalanta,這是我。我在這裏提出一個問題。我需要創建一個程序,如果所有三個玩家都有不同的名字,那麼確認將在「完成過程」上說。但相反,即使所有人都沒有相同的名字。下面的行 - 使三個紡紗廠和玩家添加或選擇不使用相同的名稱
步驟:
- 每個玩家從旋轉選擇的名稱。
- 將值寫入字符串。
- 點擊按鈕後,該過程將評估相似度別名(名稱)。
- 如果相似,至少兩個,吐司消息將會說「請指定一個不同的用戶名」。
- 如果不是,那就完成了。
而且,我的活動名稱是「Player_3_at_Spinner_Menu.java」。這是我對這個類下的第一部分代碼:
//Spinners for Players
private Spinner spinner_1;
private Spinner spinner_2;
private Spinner spinner_3;
//Button to Start
private Button play_it;
//For Displaying Text
private String SUMMON_PICK_UP_1, SUMMON_PICK_UP_2, SUMMON_PICK_UP_3;
private String cplayer_1, cplayer_2, cplayer_3;
//Text Response from a Spinner
public final static String EXTRA_MESSAGE_1 = "com.example.databasetestvertwo.MESSAGE1";
public final static String EXTRA_MESSAGE_2 = "com.example.databasetestvertwo.MESSAGE2";
public final static String EXTRA_MESSAGE_3 = "com.example.databasetestvertwo.MESSAGE3";
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.players_3);
//Searching for ID... (Button)
play_it = (Button) findViewById(R.id.START_GAME);
//Adding listener to the button(s).
play_it.setOnClickListener(new trigger_happy_start());
//Call from the Database_Handler.class to call the database.
Database_Handler db = new Database_Handler(getApplicationContext());
//Then, load the content and...
loadSpinnerData();
}
//Insert the value from the database into each of the spinners.
private void loadSpinnerData()
{
//Initialize the spinners.
spinner_1 = (Spinner) findViewById(R.id.player_1_spinner);
spinner_2 = (Spinner) findViewById(R.id.player_2_spinner);
spinner_3 = (Spinner) findViewById(R.id.player_3_spinner);
Database_Handler db = new Database_Handler(getApplicationContext());
List<String> lables = db.getAllLabels();
//Creating an adapter for the spinner...
ArrayAdapter<String> data_adapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, lables);
data_adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
//Inserts the spinners by a database.
spinner_1.setAdapter(data_adapter);
spinner_2.setAdapter(data_adapter);
spinner_3.setAdapter(data_adapter);
}
//Action applied if a user chose this item. (Player 1)
public class response_1 implements OnItemSelectedListener
{
public void onItemSelected(AdapterView<?> parent, View view, int position, long id)
{
SUMMON_PICK_UP_1 = parent.getItemAtPosition(position).toString();
Toast.makeText(parent.getContext(), "You selected: " + SUMMON_PICK_UP_1, Toast.LENGTH_SHORT).show();
}
public void onNothingSelected(AdapterView<?> arg0)
{
//Do nothing. I guess...
}
}
//Action applied if a user chose this item. (Player 2)
public class response_2 implements OnItemSelectedListener
{
public void onItemSelected(AdapterView<?> parent_2, View view, int position, long id)
{
SUMMON_PICK_UP_2 = parent_2.getItemAtPosition(position).toString();
Toast.makeText(parent_2.getContext(), "You selected: " + SUMMON_PICK_UP_2, Toast.LENGTH_SHORT).show();
}
public void onNothingSelected(AdapterView<?> arg0)
{
// TODO Auto-generated method stub
}
}
//Action applied if a user chose this item. (Player 3)
public class response_3 implements OnItemSelectedListener
{
public void onItemSelected(AdapterView<?> parent_3, View view, int position, long id)
{
SUMMON_PICK_UP_3 = parent_3.getItemAtPosition(position).toString();
Toast.makeText(parent_3.getContext(), "You selected: " + SUMMON_PICK_UP_2, Toast.LENGTH_SHORT).show();
}
public void onNothingSelected(AdapterView<?> arg0)
{
// TODO Auto-generated method stub
}
}
而且,這裏的檢查,如果所有的代碼,或至少兩個,球員得到了相同的名稱,過程警告他們不要使用相同的名稱下這個活動也。這裏是我的代碼:
private class trigger_happy_start implements OnClickListener
{
public void onClick(View v)
{
//Checks if the names assigned on each spinner have a the same name.
if
(
SUMMON_PICK_UP_1 == SUMMON_PICK_UP_2 ||
SUMMON_PICK_UP_1 == SUMMON_PICK_UP_3 ||
SUMMON_PICK_UP_2 == SUMMON_PICK_UP_3
)
{
Toast.makeText(getApplicationContext(), "Please specify a different username.", Toast.LENGTH_SHORT).show();
}
else
{
Toast.makeText(getApplicationContext(), "Process complete, idiot.", Toast.LENGTH_SHORT).show();
}
}
}
哦!我明白了,ariefbayu。並且,感謝您的幫助。我幾乎感到困惑,因爲我專注於** private類trigger_happy_start **下的** onClick()**方法。我從來沒有意識到我忘了爲每個微調者設置聽衆。再次感謝您的幫助。 – 2012-07-31 03:48:30