3
我嘗試在內存中壓縮ImageSource
和MagickImage
。但它消耗太多內存。使用VS性能工具,每次調用此方法都會消耗大量內存。它一旦存在就應該消耗0Mb,對吧?壓縮映像時C#中的內存泄漏
internal static System.Windows.Media.ImageSource compressImage(System.Windows.Media.ImageSource ims)
{
using (MemoryStream stream = new MemoryStream())
{
using (MemoryStream outS = new MemoryStream())
{
BitmapSource bs = ims as BitmapSource;
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
BitmapFrame bf = BitmapFrame.Create(bs);
//encoder.Frames.Add(BitmapFrame.Create(image1.Source));
encoder.Frames.Add(bf);
encoder.Save(stream);
stream.Flush();
try
{
// Read first frame of gif image
using (MagickImage image = new MagickImage(stream))
{
image.Quality = 75;
image.Resize(new Percentage(0.65));
image.Density = new Density(200, DensityUnit.PixelsPerInch);
image.Write(outS);
}
stream.Close();
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.OnLoad;
outS.Position = 0;
bitmap.StreamSource = outS;
//
bitmap.EndInit();
//bitmap.Freeze();
outS.Flush();
outS.Close();
ims = null;
return bitmap;
}
catch (Exception e)
{
return null;
}
}
}
}
}
當你使用'return image.ToBitmapSource()'時,會發生什麼? – dlemstra
@dlemstra沒有這樣的方法 – Xiaokun
您使用的是最新版本的Magick.NET嗎?圖像應該有這種方法。也許你正在使用.NET Core版本? – dlemstra