我正在做一個面向對象的編程類,我們只是做了一個項目,我們不得不實現Conway's Game of Life。項目規範只是輸出文本行到終端,顯示雖然它不是很漂亮,但我認爲修改程序會很有趣,所以不是給終端發送文本行,而是使用當前單元格的狀態更新繪圖窗口。不想深入研究圖形......我很好地使用原始項目指定的單元格的文本表示形式。正如這個問題的標題所暗示的,程序是用C++編寫的,並且可以在Linux機器上工作。有什麼最簡單的方法讓我做到這一點。C++/Linux - 繪製到一個窗口
編輯:好的,所以我瘦k我非常接近。問題是沒有出現換行符。在我的生活「toString」運營商,我試過endl
和\n
,但似乎都沒有工作。這裏是代碼...
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <sstream>
#include "Cell.h"
#include "Life.h"
int main (int argc, char *argv[])
{
Display *display;
Visual *visual;
int depth;
int text_x;
int text_y;
XSetWindowAttributes frame_attributes;
Window frame_window;
XFontStruct *fontinfo;
XGCValues gr_values;
GC graphical_context;
XEvent event;
char hello_string[] = "Hello World";
int hello_string_length = strlen(hello_string);
display = XOpenDisplay(NULL);
visual = DefaultVisual(display, 0);
depth = DefaultDepth(display, 0);
frame_attributes.background_pixel = XWhitePixel(display, 0);
/* create the application window */
frame_window = XCreateWindow(display, XRootWindow(display, 0),
0, 0, 400, 400, 5, depth,
InputOutput, visual, CWBackPixel,
&frame_attributes);
XStoreName(display, frame_window, "The Game of Life");
XSelectInput(display, frame_window, ExposureMask | StructureNotifyMask);
fontinfo = XLoadQueryFont(display, "10x20");
gr_values.font = fontinfo->fid;
gr_values.foreground = XBlackPixel(display, 0);
graphical_context = XCreateGC(display, frame_window,
GCFont+GCForeground, &gr_values);
XMapWindow(display, frame_window);
Life <ConwayCell> aLife (21, 21);
aLife.animate (10, 5, '*');
aLife.animate (10, 6, '*');
aLife.animate (10, 7, '*');
aLife.animate (10, 8, '*');
aLife.animate (10, 9, '*');
aLife.animate (10, 10, '*');
aLife.animate (10, 11, '*');
aLife.animate (10, 12, '*');
aLife.animate (10, 13, '*');
aLife.animate (10, 14, '*');
std::ostringstream outStream;
outStream << aLife;
string aString = outStream.str();
const char* aChar = aString.c_str();
int len = outStream.str().size();
while (1) {
XNextEvent(display, (XEvent *)&event);
switch (event.type) {
case Expose:
{
XWindowAttributes window_attributes;
int font_direction, font_ascent, font_descent;
XCharStruct text_structure;
XTextExtents(fontinfo, aChar, len,
&font_direction, &font_ascent, &font_descent,
&text_structure);
XGetWindowAttributes(display, frame_window, &window_attributes);
text_x = (window_attributes.width - text_structure.width)/2;
text_y = (window_attributes.height -
(text_structure.ascent+text_structure.descent))/2;
outStream << aLife;
XDrawString(display, frame_window, graphical_context,
text_x, text_y, aChar, len);
break;
}
default:
break;
}
}
return(0);
}
我發現[本教程](http://www.dreamincode.net/forums/topic/166837-linux-writing-our-first-x-windows-application/),它已經讓我離開了地面。 – 2013-04-25 12:50:51