我有7個按鈕可以在一週內打開和關閉幾天。如果,例如,星期日的按鈕被按下,一個IBAction爲自動切換的狀態沒有任何問題:從Swift中的函數設置UiButton的狀態
@IBAction func SoToggle(_ sender: UIButton) {
self.So.isSelected = !self.So.isSelected;
}
但是,當我試圖從一個函數在同一個類中設置該按鈕的狀態,我得到一個錯誤說:
unexpectedly found nil while unwrapping an Optional value
下面是用於「isSelected」設置爲代碼true或false:
func setSo(state: Bool) {
self.So.isSelected = state
}
我不明白爲什麼這是行不通的,因爲它是預很多相同的代碼。
編輯: 該函數由TableViewController調用,並且按鈕位於自定義的TableViewCell中。我包括了整個代碼,只是爲了說清楚。 TableViewController:
class TableViewSettings: UITableViewController{
let sections = ["weekdays", "start time"]
var CellDays:TableViewCellDays = TableViewCellDays()
override func viewDidLoad() {
super.viewDidLoad()
self.view.layer.cornerRadius = 7
self.tableView.contentInset = UIEdgeInsets(top: 10,left: 0,bottom: 0,right: 0)
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return self.sections[section]
}
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return sections.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 1
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if(indexPath.section == 0) {
return Bundle.main.loadNibNamed("TableViewCellDays", owner: self, options: nil)?.first as! TableViewCellDays
} else {
return Bundle.main.loadNibNamed("TableViewCellPicker", owner: self, options: nil)?.first as! TableViewCellPicker
}
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if(indexPath.section == 0) {
return 80
} else {
return 150
}
}
override func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 15
}
override func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 30
}
override func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
let v: UIView = UIView()
v.backgroundColor = .clear
return v;
}
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let cell = Bundle.main.loadNibNamed("TableViewCellHeader", owner: self, options: nil)?.first as! TableViewCellHeader
cell.mainLabel.text = sections[section]
return cell
}
func setSettingsButtons(settings: [String]) {
// if (settings[0] == "1") {
// CellDays.Mo.isSelected = true
// } else {CellDays.Mo.isSelected = false}
//
// if (settings[1] == "1") {
// CellDays.Di.isSelected = true
// } else {CellDays.Di.isSelected = false}
//
// if (settings[2] == "1") {
// CellDays.Mi.isSelected = true
// } else {CellDays.Mi.isSelected = false}
//
// if (settings[3] == "1") {
// CellDays.Do.isSelected = true
// } else {CellDays.Do.isSelected = false}
//
// if (settings[4] == "1") {
// CellDays.Fr.isSelected = true
// } else {CellDays.Fr.isSelected = false}
//
// if (settings[5] == "1") {
// CellDays.Sa.isSelected = true
// } else {CellDays.Sa.isSelected = false}
//
// if (settings[6] == "1") {
// CellDays.So.isSelected = true
// } else {CellDays.So.isSelected = false}
CellDays.setSo(state: true)
}
TableViewCell:
class TableViewCellDays: UITableViewCell {
@IBOutlet var Mo: UIButton!
@IBOutlet var Di: UIButton!
@IBOutlet var Mi: UIButton!
@IBOutlet var Do: UIButton!
@IBOutlet var Fr: UIButton!
@IBOutlet var Sa: UIButton!
@IBOutlet var So: UIButton!
@IBOutlet var MoLeading: NSLayoutConstraint!
@IBOutlet var DiLeading: NSLayoutConstraint!
@IBOutlet var MiLeading: NSLayoutConstraint!
@IBOutlet var DoLeading: NSLayoutConstraint!
@IBOutlet var FrLeading: NSLayoutConstraint!
@IBOutlet var SaLeading: NSLayoutConstraint!
@IBOutlet var SoLeading: NSLayoutConstraint!
var offset: CGFloat = 10
override func awakeFromNib() {
super.awakeFromNib()
// init Button states
Mo.isSelected = false
Di.isSelected = false
Mi.isSelected = false
Do.isSelected = false
Fr.isSelected = false
Sa.isSelected = false
So.isSelected = false
let screenWidth = UIScreen.main.bounds.width
let screenWidthCenter = screenWidth/2
let frameWidth = Do.frame.width
// Offset Settings depending on Device
offset = screenWidth/37
print(offset)
// X Coordinate Settings
MoLeading.constant = screenWidthCenter - 3.5 * frameWidth - 3.75 * offset
DiLeading.constant = screenWidthCenter - 2.5 * frameWidth - 2.75 * offset
MiLeading.constant = screenWidthCenter - 1.5 * frameWidth - 1.75 * offset
DoLeading.constant = screenWidthCenter - 0.5 * frameWidth - 0.75 * offset
FrLeading.constant = screenWidthCenter + 0.5 * frameWidth + 0.25 * offset
SaLeading.constant = screenWidthCenter + 1.5 * frameWidth + 1.25 * offset
SoLeading.constant = screenWidthCenter + 2.5 * frameWidth + 2.25 * offset
}
@IBAction func MoToggle(_ sender: UIButton) {
self.Mo.isSelected = !self.Mo.isSelected;
}
@IBAction func DiToggle(_ sender: UIButton) {
self.Di.isSelected = !self.Di.isSelected;
}
@IBAction func MiToggle(_ sender: UIButton) {
self.Mi.isSelected = !self.Mi.isSelected;
}
@IBAction func DoToggle(_ sender: UIButton) {
self.Do.isSelected = !self.Do.isSelected;
}
@IBAction func FrToggle(_ sender: UIButton) {
self.Fr.isSelected = !self.Fr.isSelected;
}
@IBAction func SaToggle(_ sender: UIButton) {
self.Sa.isSelected = !self.Sa.isSelected;
}
@IBAction func SoToggle(_ sender: UIButton) {
self.So.isSelected = !self.So.isSelected;
}
func setSo(state: Bool) {
self.Mo.isSelected = state
}
}
你檢查你所有的IBOutlets是否連接正確 –
是的,那是我檢查的第一件事。每個按鈕連接正確。 –
你可以在setSo中放置一個斷點,然後檢查是否所有按鈕都已啓動並且不是零? –