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我已經實現了Nate Strauser的狀態機(https://github.com/nate-strauser/meteor-statemachine)。我讓FSM成功將其狀態保存到數據庫,但我正在跟蹤多個實例。在我的例子中,我正在跟蹤工人的轉變狀態。流星狀態機
我希望系統爲每個流星啓動加載狀態。然後,我想在狀態機實例上進行狀態更改請求,並讓它更新數據庫文檔的狀態(如果允許更改)。
如何將FSM實例與實際的Shift實例結合?我以錯誤的方式接近這個嗎?任何想法讚賞。
Meteor.startup(function() {
var machineEvents = [
{ name: 'toggleduty', from: 'Off_Duty', to: 'On_Duty_Idle' },
{ name: 'toggleduty', from: 'On_Duty_Idle', to: 'Off_Duty' },
{ name: 'toggleduty', from: 'On_Duty_Busy', to: 'Off_Duty_Busy' },
{ name: 'toggleduty', from: 'Off_Duty_Busy', to: 'On_Duty_Busy' },
{ name: 'togglebusy', from: 'On_Duty_Idle', to: 'On_Duty_Busy' },
{ name: 'togglebusy', from: 'On_Duty_Busy', to: 'On_Duty_Idle' },
{ name: 'togglebusy', from: 'Off_Duty_Busy', to: 'Off_Duty' },
{ name: 'start', from: 'Init', to: 'On_Duty_Idle' },];
var machineCallbacks = {
ontoggleduty: function(event, from, to, shift) {
console.log('Toggling Duty', shift);
Shifts.update(shift._id, {$set: { 'status':to }});
},
ontogglebusy: function(event, from, to, shift) {
console.log('Toggling Busy', shift);
Shifts.update(shift._id, {$set: { 'status':to }});
},
};
var makeStateMachine = function(shift){
console.log('new state machine generating');
var stateMachine = StateMachine.create({
initial: shift.status,
events: machineEvents,
callbacks: machineCallbacks
});
switch (shift.state) {
case "Init":
console.log('Init to On_Duty_Idle',shift);
stateMachine.start(shift);
break;
}
};
// function killStateMachine(shift){ // not sure how to kill the specific reference
// stateMachine = null;
// }
//look for new state machines
Shifts.find({'status': 'Init'}).observe({
added: makeStateMachine,
//removed: killStateMachine
});
// In the mongo shell I trigger with db.statemachines.insert({_id:'driver1', state:'start'})
});