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我以前沒有創建自定義編輯器的問題,但是在使用此編輯器時,它似乎在通知我「我的腳本的代碼不支持多對象編輯」,以及我的自定義編輯器的腳本。有什麼我失蹤了嗎?自定義編輯器 - 不支持多對象編輯
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
[AddComponentMenu("Biophase Games/UI/Togglr")]
[System.Serializable]
public class Togglr : MonoBehaviour {
public List<Toggler> toggles;
public ColorBlock onColors;
public ColorBlock offColors;
public string value;
void Update() {
foreach(Toggler t in toggles) {
if (t.toggle.isOn == true) {
value = t.text;
t.toggle.colors = onColors;
} else {
t.toggle.colors = offColors;
}
}
}
}
[System.Serializable]
public class Toggler {
public Toggle toggle;
public string text;
}
和CustomEditor腳本
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
[CustomEditor(typeof(Togglr))]
[CanEditMultipleObjects]
public class TogglrEditor : Editor {
SerializedProperty onColors;
SerializedProperty offColors;
SerializedProperty toggles;
void OnEnable() {
onColors = serializedObject.FindProperty ("onColors");
offColors = serializedObject.FindProperty ("offColors");
toggles = serializedObject.FindProperty ("toggles");
}
public override void OnInspectorGUI() {
serializedObject.Update();
EditorGUILayout.PropertyField (toggles, true);
EditorGUILayout.PropertyField (onColors);
EditorGUILayout.PropertyField (offColors);
serializedObject.ApplyModifiedProperties();
}
}