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我想沿樣條線添加圖像。所以樣條線是由用戶繪製的,然後在繪製之後,我想沿着它的路徑運行圖像。從根本上說,圖像將沿着樣條線的路徑重複 關於如何實現這一點的任何想法?KineticJS:沿樣條線添加圖像
我想沿樣條線添加圖像。所以樣條線是由用戶繪製的,然後在繪製之後,我想沿着它的路徑運行圖像。從根本上說,圖像將沿着樣條線的路徑重複 關於如何實現這一點的任何想法?KineticJS:沿樣條線添加圖像
你可以把間隔標記(或圖像)沿着花鍵
你可以通過調用mySpline.getPoints得到Kinetic.Spline的起點()。
您可以通過調用內部mySpline.getTensionPoints來獲取樣條曲線的曲線定義。
第一曲線是二次曲線由(controlX,controlY,endX,恩迪)
中間曲線是三次曲線。 (control1X,control1Y,control2X,control2Y,endX,endY);
最後的曲線是二次曲線由(controlX,controlY,endX,恩迪)
有了這個信息和一些數學,可以放置在每條曲線上間隔標記(或您的圖片)。
這裏的代碼和演示:http://jsfiddle.net/m1erickson/8mb9r/
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Prototype</title>
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v5.0.0.min.js"></script>
<style>
body{padding:20px;}
#container{
border:solid 1px #ccc;
margin-top: 10px;
width:400px;
height:350px;
}
</style>
<script>
$(function(){
var stage = new Kinetic.Stage({
container: 'container',
width: 400,
height: 350
});
var layer = new Kinetic.Layer();
stage.add(layer);
var spline = new Kinetic.Line({
points: [20,100,340,100,200,200,50,200],
stroke: 'green',
strokeWidth: 3,
lineCap: 'round',
tension: 1,
});
layer.add(spline);
layer.draw();
//
// the following code places markers along the spline at interval
//
showSplineMarkers(spline,0.25);
function showSplineMarkers(spline,interval){
var points = spline.getPoints();
var length = points.length;
var tension = spline.getTension();
var closed = spline.getClosed();
var tp, len, n, pt1, pt2, pt3, pt4;
var intervalT=interval;
var spots=[];
pt1={x:points[0],y:points[1]}; // starting point of spline
// return if not a spline (tension==0)
// return when insufficient spline points are declared
if(tension==0 || length<=4){ return; }
// walk along the spline and place markets at interval
tp = spline.getTensionPoints();
len = tp.length;
n = closed ? 0 : 4;
// the first curve of the spline is Quadratic
if (!closed) {
pt2={x:tp[0],y:tp[1]};
pt3={x:tp[2],y:tp[3]};
placeAlongQuad(intervalT,pt1,pt2,pt3);
pt1=pt3;
}
// all intermediate curves of the spline are CubicBezier
while(n < len - 2) {
pt2={x:tp[n++],y:tp[n++]};
pt3={x:tp[n++],y:tp[n++]};
pt4={x:tp[n++],y:tp[n++]};
placeAlongCubicBezier(intervalT,pt1,pt2,pt3,pt4);
pt1=pt4;
}
// the last curve of the spline is Quadratic
if (!closed) {
pt2={x:tp[len-2],y:tp[len-1]};
pt3={x:points[length-2],y:points[length-1]};
placeAlongQuad(intervalT,pt1,pt2,pt3);
}
} // end showSplineMarkers
// place markers at interval along the Quad curve
function placeAlongQuad(intervalT,pt1,pt2,pt3){
for(var i=0.00;i<=1.00;i+=intervalT){
var pt=getQuadraticBezierXYatT(pt1,pt2,pt3,i);
spot(pt.x,pt.y);
}
}
// place markers at interval along CubicBez curve
function placeAlongCubicBezier(intervalT,pt1,pt2,pt3,pt4){
for(var i=0.00;i<=1.00;i+=intervalT){
var pt=getCubicBezierXYatT(pt1,pt2,pt3,pt4,i);
spot(pt.x,pt.y);
}
}
// draw a marker
function spot(x,y){
var n=new Kinetic.Circle({
x:x,
y:y,
radius:4,
fill:"red"
});
layer.add(n);
layer.draw();
}
// get XY at interval on Quad
function getQuadraticBezierXYatT(startPt,controlPt,endPt,T) {
var x = Math.pow(1-T,2) * startPt.x + 2 * (1-T) * T * controlPt.x + Math.pow(T,2) * endPt.x;
var y = Math.pow(1-T,2) * startPt.y + 2 * (1-T) * T * controlPt.y + Math.pow(T,2) * endPt.y;
return({x:x,y:y});
}
// get XY at interval on CubicBez
function getCubicBezierXYatT(startPt,controlPt1,controlPt2,endPt,T){
var x=CubicN(T,startPt.x,controlPt1.x,controlPt2.x,endPt.x);
var y=CubicN(T,startPt.y,controlPt1.y,controlPt2.y,endPt.y);
return({x:x,y:y});
}
// cubic helper formula at T
function CubicN(T, a,b,c,d) {
var t2 = T * T;
var t3 = t2 * T;
return a + (-a * 3 + T * (3 * a - a * T)) * T
+ (3 * b + T * (-6 * b + b * 3 * T)) * T
+ (c * 3 - c * 3 * T) * t2
+ d * t3;
}
}); // end $(function(){});
</script>
</head>
<body>
<div id="container"></div>
</body>
</html>
OK,但你可以得到的標誌是一個固定的距離。我不想拉伸圖像。因此,假設我的圖像寬度爲100px,那麼如何在樣條線上每隔100px放置一個標記,因爲樣條曲線的長度可能會更長。感謝您的幫助!這個迴應已經幫了很多! – KodiakSA
您必須以非常小的間隔步進曲線(T爲0.01),並添加在間隔之間行進的距離計算如下的距離:Math.sqrt((x-previousX)*(x-previousX)+(y-beforeY) *(y-previousY)。在你走完100px(或其他)之後,你放下一個標記(放置一個圖像)。 – markE