我是序列化的新手,所以很可能我錯過了一些明顯的東西!如何序列化派生數據集的集合
我有一個名爲ResultsCollection的類,它是一個四維數據結構 - 從DataSet類派生的對象的集合。每個修改的DataSet都包含從DataTable派生的對象的集合。的代碼中的相關位是:
[Serializable]
public class ResultsCollection : CollectionBase, ISerializable
{
// indexer
public MyDataSet this[int index] { get { return (MyDataSet)List[index]; } }
}
[Serializable]
public class MyDataSet : DataSet, ISerializable
{
// member variable that *overrides* the Tables property of the standard DataSet class
public new TablesCollection Tables;
}
[Serializable]
public class TablesCollection : CollectionBase, ISerializable
{
// indexer
public MyDataTable this[int index] { get { return (MyDataTable)List[index]; } }
}
[Serializable]
public class MyDataTable : DataTable, ISerializable
{
...
}
我已經通過包括公共序列化構造函數和公共GetObjectData使用功能實現ISerializable接口,如下所示:
// ResultsCollection -- serialize all variables and also the inner list itself
public ResultsCollection(SerializationInfo info, StreamingContext ctxt) : base()
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
ArrayList innerList = (ArrayList)info.GetValue("List", typeof(ArrayList));
InnerList.AddRange(innerList);
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("_memberVariable", _memberVariable);
info.AddValue("List", InnerList);
}
// MyDataSet -- call standard base-class (DataSet) serialization functions in addition to serializing members
public MyDataSet(SerializationInfo info, StreamingContext ctxt) : base(info, ctxt)
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
Tables = (TablesCollection)info.GetValue("Tables", typeof(TablesCollection));
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
base.GetObjectData(info, ctxt);
info.AddValue("_memberVariable", _memberVariable);
info.AddValue("Tables", Tables);
}
// TablesCollection -- serialize all variables and also the inner list itself
public TablesCollection(SerializationInfo info, StreamingContext ctxt) : base()
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
ArrayList innerList = (ArrayList)info.GetValue("List", typeof(ArrayList));
InnerList.AddRange(innerList);
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("_memberVariable", _memberVariable);
info.AddValue("List", InnerList);
}
// MyDataTable -- call standard base-class (DataTable) serialization functions in addition to serializing members
public MyDataSet(SerializationInfo info, StreamingContext ctxt) : base(info, ctxt)
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
base.GetObjectData(info, ctxt);
info.AddValue("_memberVariable", _memberVariable);
}
我有一個單一的ResultsCollection對象我想存儲在ViewState中,以便在下次回傳時檢索它(因此所有這些麻煩)。對於最初的請求,事情似乎有效:我在序列化函數中設置了斷點,數據成員確實在序列化。但是,在反序列化時,成員變量被正確加載,但List對象充滿空成員。當我嘗試從ResultsCollection中的第一個MyDataSet對象中檢索DataSetName屬性時,我的代碼崩潰了。
如果你是新的序列化,你可能要考慮http://code.google的.com/p/protobuf網/。我發現比[Serialization]屬性更容易使用。 – Liron 2012-07-24 20:02:35
我覺得只使用''Serializable''要容易得多。您必須確保每個類與序列化類的關係都標有'[Serializable]'。 – 2012-07-24 20:26:25
個人而言,我更喜歡XML序列化爲二進制。我發現使用起來更容易,並且能夠在事後查看原始數據,讓您知道是否有問題。話雖如此,我承認有時候會走錯路。我仍然更喜歡= D – Nevyn 2012-07-24 20:28:44