我有哪裏的要求:1。 我需要存儲在列表中的任何類型的對象 2.避免鑄造呼籲儘可能C# - 任何類似於boost :: any的東西?
爲此我試圖來的東西。無論我嘗試過什麼,我都無法擺脫拳擊\拆箱。我想知道你們中是否有人遇到過能夠實現這一目標的事情。
我創建的類幾乎沒有用處,除非您處理的是小集合,因爲在內存和性能方面它需要1.5倍ArrayList。我試圖找到改善其中至少一個的方法(最好是性能)。
任何反饋意見。
public class Castable
{
Object _o;
public override bool Equals(object obj) { return base.Equals(obj); }
public override int GetHashCode() { return base.GetHashCode(); }
public bool Equals<T>(T obj)
{
T v1 = (T)this._o;
//T v2 = obj;
//var v2 = obj; // Convert.ChangeType(obj, obj.GetType());
// This doesn't work.. (Cannot convert T to Castable
//var v2 = Convert.ChangeType(this.GetType() == obj.GetType() ?
//((Castable)obj)._o.GetType(), obj.GetType());
//if (((T)this._o) != obj) //<== why this doesn't work?
//if (v1 == obj) //<== "Operator '==' cannot be applied to operands of type 'T' and 'T'"
if(v1.Equals(obj))
{
return true;
}
return false;
}
public bool Equals(Castable obj)
{
var v = Convert.ChangeType(obj._o, obj._o.GetType());
return Equals(v);
}
public static bool operator ==(Castable a, Castable b)
{
return a.Equals(b);
}
public static bool operator !=(Castable a, Castable b)
{
return !a.Equals(b);
}
#region HOW CAN WE USE GENRIC TYPE FOR == and != OPERATOR?
public static bool operator ==(Castable a, object b)
{
return a.Equals(b);
}
public static bool operator !=(Castable a, object b)
{
return !a.Equals(b);
}
#endregion
public void Set<T>(T t) { _o = t; }
public T Get<T>() { return (T)_o; }
public static long TestLookup(IList list, int elements, int lookups)
{
object value;
Stopwatch watch = new Stopwatch();
watch.Start();
for (long index = 0; index < lookups; ++index)
{
value = list[random.Next(0, elements - 1)];
}
watch.Stop();
return watch.ElapsedMilliseconds;
}
public static long TestCompare(IList list, int elements, int lookups)
{
//object value;
bool match;
Stopwatch watch = new Stopwatch();
watch.Start();
for (long index = 0; index < lookups; ++index)
{
match = random.Next() == (int)list[random.Next(0, elements - 1)];
}
watch.Stop();
return watch.ElapsedMilliseconds;
}
public static long TestCompareCastable(IList<Castable> list, int elements, int lookups)
{
//object value;
bool match;
Stopwatch watch = new Stopwatch();
watch.Start();
for (long index = 0; index < lookups; ++index)
{
match = list[random.Next(0, elements - 1)] == random.Next(); //most of the times 1.4 times
//match = list[random.Next(0, elements - 1)].Equals(random.Next()); // may be 1.3 times ArrayList
}
watch.Stop();
return watch.ElapsedMilliseconds;
}
public static void Test(int elements, int lookups, int times)
{
List<int> intList = new List<int>();
List<Castable> castableList = new List<Castable>();
ArrayList intArrayList = new ArrayList();
if (Stopwatch.IsHighResolution)
Console.WriteLine("We have a high resolution timer available");
long frequency = Stopwatch.Frequency;
Console.WriteLine(" Timer frequency in ticks per second = {0}", frequency);
for (int index = 0; index < elements; ++index)
{
intList.Add(random.Next());
intArrayList.Add(random.Next());
Castable c = new Castable();
c.Set(random.Next());
castableList.Add(c);
}
long ms = 0;
string result = "";
string ratios = "";
for (int time = 0; time < times; ++time)
{
ms = TestLookup(intList, elements, lookups);
result += "intList Lookup Time " + ms.ToString() + " MS\n";
ms = TestLookup(castableList, elements, lookups);
result += "intArrayList Lookup Time " + ms.ToString() + " MS\n";
ms = TestLookup(intArrayList, elements, lookups);
result += "castableList Lookup Time " + ms.ToString() + " MS\n";
ms = TestCompare(intList, elements, lookups);
result += "intList Compare Time " + ms.ToString() + " MS\n";
long msarraylist = ms = TestCompare(intArrayList, elements, lookups);
result += "intArrayList Compare Time " + ms.ToString() + " MS\n";
ms = TestCompareCastable(castableList, elements, lookups);
result += "castableList Compare Time " + ms.ToString() + " MS\n";
ratios += String.Format("round: {0}, ratio: {1}\n", time, (float)ms/msarraylist);
}
//MessageBox.Show(result);
MessageBox.Show(ratios);
int i = 10;
Castable o1 = new Castable();
o1.Set(i);
int j = 10;
Castable o2 = new Castable();
o2.Set(j);
if (!o1.Equals(10))
{
Console.WriteLine("unequal");
}
if (!o1.Equals(o2))
{
Console.WriteLine("unequal");
}
if (o1 != j)
{
Console.WriteLine("unequal");
}
int x = o1.Get<int>();
}
}
編輯
總之我想實現:
@ winSharp93:是的,在短: 列表GenericGenericCollection =新名單();
GenericGenericCollection.Add(新字符串( 「十四行詩」);
GenericGenericCollection.Add(42);
GenericGenericCollection.Add(新MyOwnCustomType);
再次編輯
有兩種我發現的方法: 1.在.NET 4中引入了一個新的'dynamic'關鍵字,如果用dynamic _o;
代替行Object _o;
,您可以照原樣使用代碼。問題是雖然動態應該是動態的類型,性能就像拳擊..
性能可以通過添加隱式的(我喜歡)或顯式轉換操作符,而不是依賴於通用的==操作符來提高。
根據http://igoro.com/archive/fun-with-c-generics-down-casting-to-a-generic-type/我添加了以下類。這需要關心拳擊和性能 - 下面的類的性能比int或Castable的ArrayList好一點。當然,當
List<int>
比較時,它還有很長的路要走。 從我的角度來看,唯一的問題是,一旦將對象分配給普通Any對象以獲取嵌入在AnyInternal<T>
內部的具體類型。我也無法找到方法T Get()
。即使關鍵字的動態在運行時出現故障,在statment:
Any.AnyInternal<dynamic> any = (Any.AnyInternal<dynamic>)anyInstanceContainingAnyInternalForInt;
//too bad I can't seal Any after AnyInternal<T> has derived from it.
public abstract class Any
{
public static implicit operator int(Any any)
{
return Any.ToType<int>(any).Data;
}
public static AnyInternal<T> ToType<T>(Any any)
{
return ((AnyInternal<T>)any);
}
public class AnyInternal<T> : Any
{
private T _data;
public T Data { get { return _data; } }
public AnyInternal(T data)
{
_data = data;
}
}
}
你爲什麼不把你的類型聲明爲Castable,並將_o聲明爲T類型? –
2012-02-23 11:56:46
因爲它將Castable綁定到T,我想要一個列表,其中Castable沒有綁定到類型。 – 2012-02-23 12:03:06
我會退後一步,看看手頭的問題。如果集合中的拳擊對你來說是一個問題,我會考慮實現我自己的集合,它內部擁有多個內部集合。一個用於已知的值類型,另一個用於對象。創建Add方法的重載將允許您將正確的項目放在正確的內部集合中 – Polity 2012-02-23 12:09:09