即使在PC,Mac獨立版中成功構建,我的遊戲也無法正常工作。 我試圖建立它在32位和64位,但.exe仍然沒有打開。遊戲運行在統一中,但不是在構建之後。我也嘗試更改屬性中的兼容性設置,但沒有任何效果。 這裏的遊戲鏈接: https://drive.google.com/open?id=0B7LawZAwfUJUUXNyU3hXS3ByQTQ 這裏是我的output_log.txt:Unity遊戲即使在建築後也不能正常工作
Mono path[0] = 'H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data/Managed'
Mono path[1] = 'H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data/Mono'
Mono config path = 'H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data/Mono/etc'
PlayerConnection initialized from H:/Projects/Unity/FirstOne/Final/Roll A Ball ;)_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55357
Multi-casting "[IP] 192.168.1.110 [Port] 55357 [Flags] 3 [Guid] 3232448567 [EditorId] 4073115951 [Version] 1048832 [Id] WindowsPlayer(Aashish-PC) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55357]...
PlayerConnection accepted from [192.168.1.110] handle:0x344
Started listening to [0.0.0.0:55357]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56567
沒有這樣的文件,我檢查到該文件夾內的其他文件夾也。 –
Unity的哪個版本?這是Mac或PC的構建? – Maakep
Unity 5.5.1f和PC Build –