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我正在嘗試在Scene3D
場景中呈現長方體或平面的臉部上的QML組件。我已經成功地跟隨了文檔中的示例,但我試圖將其轉換爲C++ API,因爲我需要處理更多的內容,只有C++就足夠了。這是我的類的ctor,它根據示例代碼設置實體及其組件。爲了簡潔,我只包含了ctor。班上沒有其他任何事情會影響這一點。Qt3D使用C++的QtQuick Scene2D
ESEctoPointToast::ESEctoPointToast(Qt3DCore::QNode *parent)
: Qt3DCore::QEntity(parent)
, m_position(QVector3D(0,0,0))
, m_quickItem(nullptr)
, m_cuboid(new Qt3DExtras::QCuboidMesh())
, m_textureMaterial(new Qt3DExtras::QTextureMaterial())
, m_transform(new Qt3DCore::QTransform())
, m_objectPicker(new Qt3DRender::QObjectPicker())
, m_texture2d(new Qt3DRender::QTexture2D())
, m_renderTargetOutput(new Qt3DRender::QRenderTargetOutput())
, m_scene2d(new Qt3DRender::Quick::QScene2D())
{
// g_RootQmlObject is the root item in the main scene, this was the only
// way I could come up with to access qmlEngine. Is there a better way?
auto engine = qmlEngine(g_RootQmlObject);
QQmlComponent c(engine, QUrl("qrc:/components/E3DDummy.qml"));
m_quickItem = qobject_cast<QQuickItem*>(c.create());
Q_ASSERT(m_quickItem);
m_texture2d->setWidth(256);
m_texture2d->setHeight(256);
m_texture2d->setFormat(Qt3DRender::QAbstractTexture::TextureFormat::RGB8_UNorm);
m_texture2d->setGenerateMipMaps(true);
m_texture2d->setMagnificationFilter(Qt3DRender::QAbstractTexture::Filter::Linear);
m_texture2d->setMinificationFilter(Qt3DRender::QAbstractTexture::Filter::LinearMipMapLinear);
m_texture2d->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge));
m_renderTargetOutput->setAttachmentPoint(Qt3DRender::QRenderTargetOutput::AttachmentPoint::Color0);
m_renderTargetOutput->setTexture(m_texture2d);
m_textureMaterial->setTexture(m_texture2d);
m_scene2d->setItem(m_quickItem);
m_scene2d->setMouseEnabled(true);
m_scene2d->setRenderPolicy(Qt3DRender::Quick::QScene2D::RenderPolicy::Continuous);
m_scene2d->setOutput(m_renderTargetOutput);
m_scene2d->addEntity(this);
addComponent(m_transform);
addComponent(m_textureMaterial);
addComponent(m_cuboid);
addComponent(m_objectPicker);
}
我將它包含在我的Scene3D中,從另一個類中渲染爲黑盒子,並將無意義的紅色文本擠壓在臉上。顯然這是不對的。我哪裏錯了?
是現有的運行QQmlEngine的g_RootQmlObject部分?如果沒有,您可能需要啓動一個新的QQmlEngine。請參閱下面的「詳細描述」下的示例:http://doc.qt.io/qt-5/qqmlengine.html – dragly
是的,g_RootQmlObject正在運行。不過,我會嘗試啓動一個新的QQmlEngine以防萬一。 –
不幸的是,沒有。創建一個新的QQmlEngine會得到相同的結果。 –