0
b1 = {'rect':pygame.Rect(300, 80, 50, 100), 'color':RED, 'dir':UPRIGHT}
b2 = {'rect':pygame.Rect(200, 200, 20, 20), 'color':GREEN, 'dir':UPLEFT}
b3 = {'rect':pygame.Rect(100, 150, 60, 60), 'color':BLUE, 'dir':DOWNLEFT}
b4 = {'rect':pygame.draw.circle((300, 50), 20, 0,), 'color':PURPLE, 'dir':DOWNRIGHT}
blocks = [b1, b2, b3]
# draw the block onto the surface
pygame.draw.rect(windowSurface, b['color'], b['rect'])
pygame.draw.circle(windowSurface, b['color'], (300, 50), 20, 0)
pygames的新品牌(編程一般)。這是我們的第一項任務之一,編輯一個簡單的程序,從牆上彈出廣場。我們要添加一個圓,但是我無法弄清楚如何將它適合矩形的預先存在的字典結構。我收到以下錯誤,我是什麼沒有看到:pygames /繪畫圈,反彈牆壁
Traceback (most recent call last):
File "C:\Users\CA115\Downloads\animation1.py", line 32, in <module>
b4 = {'rect':pygame.draw.circle((300, 50), 20, 0,), 'color':PURPLE, 'dir':DOWNRIGHT}
TypeError: function takes at least 4 arguments (3 given)