UITabBar默認繪製一個微妙的梯度:繪製漸變像UITabBar與tintColor
我想複製這個樣子,在我與任何給定的tintColor代碼感覺。只是爲了說清楚:我不想在UITabBar上設置tintColor(這可能是iOS 5以後),我想在我自己的UIView中繪製漸變。
我知道如何繪製漸變,我的問題是如何從tintColor派生漸變的顏色。我正在考慮獲取顏色的亮度並用不同的亮度設置生成其他顏色,但這看起來不太好,看起來也不像我想要的那麼好看。
我需要的代碼爲我的開源TabBarController:https://github.com/NOUSguide/NGTabBarController
這裏是我當前的代碼創建漸變:
UIColor *baseColor = self.tintColor;
CGFloat hue, saturation, brightness, alpha;
// TODO: Only works on iOS 5
[baseColor getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha];
// That's the question, how to compute the colors ...
NSArray *colors = [NSArray arrayWithObjects:
[UIColor colorWithHue:hue saturation:saturation brightness:brightness+0.2 alpha:alpha],
[UIColor colorWithHue:hue saturation:saturation brightness:brightness+0.15 alpha:alpha],
[UIColor colorWithHue:hue saturation:saturation brightness:brightness+0.1 alpha:alpha],
baseColor, nil];
NSUInteger colorsCount = colors.count;
CGColorSpaceRef colorSpace = CGColorGetColorSpace([[colors objectAtIndex:0] CGColor]);
NSArray *locations = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.25],
[NSNumber numberWithFloat:0.49],
[NSNumber numberWithFloat:0.5], nil];
CGFloat *gradientLocations = NULL;
NSUInteger locationsCount = locations.count;
gradientLocations = (CGFloat *)malloc(sizeof(CGFloat) * locationsCount);
for (NSUInteger i = 0; i < locationsCount; i++) {
gradientLocations[i] = [[locations objectAtIndex:i] floatValue];
}
NSMutableArray *gradientColors = [[NSMutableArray alloc] initWithCapacity:colorsCount];
[colors enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) {
[gradientColors addObject:(id)[(UIColor *)object CGColor]];
}];
_gradientRef = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)gradientColors, gradientLocations);
if (gradientLocations) {
free(gradientLocations);
}
謝謝,看上去很不錯! – myell0w 2012-05-04 20:41:52