我正在嘗試學習三種,到目前爲止事情進展順利。我正在努力創建一個簡單的項目,在高爾夫球座上打造一個高爾夫球。最終,我會把它放在天空盒內,並使用一些着色器來創建球中的酒窩。THREE.js軌道控制不起作用
現在我已經能夠創造球和發球臺,並獲得相機和燈光設置。我現在試圖添加一些軌道控制,以便我可以旋轉,平移和縮放場景。我添加了orbitControls腳本並將其設置爲如何在網上查看示例。但是,當我試圖繞着攝像機拍攝到1,0,0 0,1,0或0,0,1時,最終場景完全失敗,最後我沿着0,0看到對象不可見。
這裏是我的代碼,在它的全部
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>3D Sandbox</title>
<style>
html, body {
margin: 0px;
}
canvas {
background-color: #999;
position: absolute;
height: 100vh;
width: 100vw;
overflow: hidden;
}
</style>
</head>
<body>
<script src='/three.js'></script>
<script src="/orbitControls.js"></script>
<script type='text/javascript'>
let scene,
camera,
controls,
renderer,
height = window.innerHeight,
width = window.innerWidth;
window.addEventListener('load', init, false);
function init() {
createScene();
createCamera();
createLights();
createBall();
createTee();
render();
animate();
}
function createScene() {
let grid;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
grid = new THREE.GridHelper(100, 5);
scene.add(grid);
}
function createCamera() {
camera = new THREE.PerspectiveCamera(45, width/height, 0.1, 1000);
camera.position.z = 50;
camera.position.y = 13;
camera.up = new THREE.Vector3(0,1,0);
//camera.lookAt(new THREE.Vector3(0,13,0));
controls = new THREE.OrbitControls(camera);
controls.target = new THREE.Vector3(0, 13, 0);
controls.addEventListener('change', render);
}
function createLights() {
let directionalLight, ambientLight;
directionalLight = new THREE.DirectionalLight(0x404040, 4);
directionalLight.position.set(0, 2000, 2000);
directionalLight.target.position.set(0, 2, 0);
scene.add(directionalLight);
ambientLight = new THREE.AmbientLight(0x404040, 2);
scene.add(ambientLight);
}
function createBall() {
let ballGeom, ballMaterial, ball;
ballGeom = new THREE.SphereGeometry(5, 32, 32);
ballMaterial = new THREE.MeshPhongMaterial({
color: 0xFFFFFF
});
ball = new THREE.Mesh(ballGeom, ballMaterial);
ball.position.y = 13.3;
scene.add(ball);
}
function createTee() {
let tee, stemGeom, stem, bevelGeom, bevel, topGeom, top, teeMat;
tee = new THREE.Object3D();
teeMat = new THREE.MeshPhongMaterial({
color: 0x0000FF
});
stemGeom = new THREE.CylinderGeometry(.9, 0.75, 7);
stem = new THREE.Mesh(stemGeom, teeMat);
tee.add(stem);
bevelGeom = new THREE.CylinderGeometry(1.5, .9, 2);
bevel = new THREE.Mesh(bevelGeom, teeMat);
bevel.position.y = 3.75;
tee.add(bevel);
topGeom = new THREE.CylinderGeometry(1.5, 1.5, .25);
top = new THREE.Mesh(topGeom, teeMat);
top.position.y = 4.875;
tee.add(top);
tee.position.y = 3.5;
scene.add(tee);
}
function render() {
renderer.render(scene, camera);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
render();
}
</script>
</body>
</html>
另外,請閱讀three.js示例http://threejs.org/examples/misc_controls_orbit.html中與正確使用OrbitControls有關的註釋。 – WestLangley
刪除'位置:絕對'似乎工作http://jsfiddle.net/madhawa_R/akmcv7Lh/69/。但我不知道爲什麼它沒有工作。是否有任何理由將位置設置爲絕對?您可以使用容器元素 –