不幸的是D3DXSaveSurfaceToFile()不是最穩定的(它也是特別慢)。我個人做類似下面的代碼。它甚至可以在反鋸齒顯示器上工作,通過執行屏幕外渲染來截取屏幕截圖,然後將其放入緩衝區。它也僅支持最常見的像素格式。對不起,其中的任何錯誤,把它從我以前工作的應用程序中拉出來。
然後,您可以在您的代碼中,也可能在另一個線程中,然後使用各種不同的代碼將所述「位圖」轉換爲任何您喜歡的任何內容。
void HandleScreenshot(IDirect3DDevice9* device)
{
DWORD tcHandleScreenshot = GetTickCount();
LPDIRECT3DSURFACE9 pd3dsBack = NULL;
LPDIRECT3DSURFACE9 pd3dsTemp = NULL;
// Grab the back buffer into a surface
if (SUCCEEDED (device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pd3dsBack)))
{
D3DSURFACE_DESC desc;
pd3dsBack->GetDesc(&desc);
LPDIRECT3DSURFACE9 pd3dsCopy = NULL;
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
{
if (SUCCEEDED(device->CreateRenderTarget(desc.Width, desc.Height, desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pd3dsCopy, NULL)))
{
if (SUCCEEDED(device->StretchRect(pd3dsBack, NULL, pd3dsCopy, NULL, D3DTEXF_NONE)))
{
pd3dsBack->Release();
pd3dsBack = pd3dsCopy;
}
else
{
pd3dsCopy->Release();
}
}
}
if (SUCCEEDED(device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &pd3dsTemp, NULL)))
{
DWORD tmpTimeGRTD = GetTickCount();
if (SUCCEEDED(device->GetRenderTargetData(pd3dsBack, pd3dsTemp)))
{
D3DLOCKED_RECT lockedSrcRect;
if (SUCCEEDED(pd3dsTemp->LockRect(&lockedSrcRect, NULL, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK | D3DLOCK_NO_DIRTY_UPDATE)))
{
int nSize = desc.Width * desc.Height * 3;
BYTE* pixels = new BYTE[nSize +1];
int iSrcPitch = lockedSrcRect.Pitch;
BYTE* pSrcRow = (BYTE*)lockedSrcRect.pBits;
LPBYTE lpDest = pixels;
LPDWORD lpSrc;
switch (desc.Format)
{
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
for (int y = desc.Height - 1; y >= 0; y--)
{
lpSrc = reinterpret_cast<LPDWORD>(lockedSrcRect.pBits) + y * desc.Width;
for (unsigned int x = 0; x < desc.Width; x++)
{
*reinterpret_cast<LPDWORD>(lpDest) = *lpSrc;
lpSrc++; // increment source pointer by 1 DWORD
lpDest += 3; // increment destination pointer by 3 bytes
}
}
break;
default:
ZeroMemory(pixels, nSize);
}
pd3dsTemp->UnlockRect();
BITMAPINFOHEADER header;
header.biWidth = desc.Width;
header.biHeight = desc.Height;
header.biSizeImage = nSize;
header.biSize = sizeof(BITMAPINFOHEADER);
header.biPlanes = 1;
header.biBitCount = 3 * 8; // RGB
header.biCompression = 0;
header.biXPelsPerMeter = 0;
header.biYPelsPerMeter = 0;
header.biClrUsed = 0;
header.biClrImportant = 0;
BITMAPFILEHEADER bfh = {0};
bfh.bfType = 0x4d42;
bfh.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
bfh.bfSize = bfh.bfOffBits + nSize;
unsigned int rough_size = sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER) + nSize;
unsigned char* p = new unsigned char[rough_size]
memcpy(p, &bfh, sizeof(BITMAPFILEHEADER));
p += sizeof(BITMAPFILEHEADER);
memcpy(p, &header, sizeof(BITMAPINFOHEADER));
p += sizeof(BITMAPINFOHEADER);
memcpy(p, pixels, nSize);
delete [] pixels;
/**********************************************/
// p now has a full BMP file, write it out here
}
}
pd3dsTemp->Release();
}
pd3dsBack->Release();
}
}
來源
2010-03-18 21:57:46
Lee
原來文件保存不正確。感謝您指點我的實用工具。 – bsruth 2010-03-18 23:22:31
如果他的解決方案奏效......不要忘記接受它作爲解決方案。 – Lee 2010-03-19 06:33:39
我向上投票,因爲它幫助找到答案,但並不是問題的確切答案。 – bsruth 2010-03-22 15:30:58