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我有我的音效插件資源問題資源斷言找不到文件
這裏是我的資源文件
// Unique IDs for each image resource.
#define BCKG_ID 101
#define CANT_ID 102
#define COM10_ID 103
#define COM20_ID 104
#define COM40_ID 105
#define COM80_ID 106
#define SAVE_ID 107
#define WAIT_ID 108
#define ONOFFBYPASS_ID 109
#define ONOFFPRESSED_ID 110
// Image resource locations for this plug.
#define BCKG_FN "resources/img/background.png"
#define CANT_FN "resources/img/cant.png"
#define COM10_FN "resources/img/combo10.png"
#define COM20_FN "resources/img/combo20.png"
#define COM40_FN "resources/img/combo40.png"
#define COM80_FN "resources/img/combo80.png"
#define SAVE_FN "resources/img/savwav.png"
#define WAIT_FN "resources/img/waiting.png"
#define ONOFFBYPASS_FN "resources/img/onoff-bypass.png"
#define ONOFFPRESSED_FN "resources/img/onoff-pressed.png"
我有一個斷言問題:「找不到文件」使用此代碼:
IBitmap onoff1 = pGraphics->LoadIBitmap(ONOFFBYPASS_ID, ONOFFBYPASS_FN, 1);
如果我使用WAIT_ID代替ONOFFBYPASS_ID,一切工作
在調試斷言這個代碼提出了一個標誌:
IBitmap IGraphics::LoadIBitmap(int ID, const char* name, int nStates, bool framesAreHoriztonal)
{
LICE_IBitmap* lb = s_bitmapCache.Find(ID);
if (!lb)
{
lb = OSLoadBitmap(ID, name);
#ifndef NDEBUG
bool imgResourceFound = lb;
#endif
assert(imgResourceFound); **//imgResourceFound = false**
s_bitmapCache.Add(lb, ID);
}
return IBitmap(lb, lb->getWidth(), lb->getHeight(), nStates, framesAreHoriztonal);
}
我試圖:
- 交換機ID值(109 < - > 108 )
- 更改名稱
- 檢查10次路徑
但沒有任何工程
它不會有道理,特別是因爲我有2個其他音頻插件具有相同的代碼部分是工作確定 ...
對不起無法提供示例代碼,因爲這意味着要安裝VST SDK,WDL-OK ......所以我估計有點太多了。
請幫助反正
傑夫