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我正在創建一個LWJGL策略遊戲,並且我正在實現多人遊戲。Java網絡 - java.net.BindException
現在遊戲只是生成一些不同的瓷磚類型的世界。
我想我現在應該開始實現網絡連接,讓服務器生成世界,所有客戶加入下載世界並加載它(儘管遊戲幾乎不可玩),以便更容易地實現更高級的以後的東西。現在解決問題!
我對網絡實施,由DesignsbyZephyr提出看these教程,但我得到這個錯誤:
java.net.BindException: Address already in use: Cannot bind
at java.net.DualStackPlainDatagramSocketImpl.socketBind(Native Method)
at java.net.DualStackPlainDatagramSocketImpl.bind0(Unknown Source)
at java.net.AbstractPlainDatagramSocketImpl.bind(Unknown Source)
at java.net.DatagramSocket.bind(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at com.tdd12.eotu.net.GameServer.<init>(GameServer.java:22)
at com.tdd12.eotu.Game.<init>(Game.java:39)
at com.tdd12.eotu.Game.main(Game.java:121)
Exception in thread "Thread-3" java.lang.NullPointerException
at com.tdd12.eotu.net.GameServer.run(GameServer.java:37)
當我用同一個端口開始遊戲兩次。這聽起來很奇怪,不是嗎?
我不知道爲什麼,也許是因爲我對網絡編程不是很有經驗(正如你可能已經理解的那樣)。
這裏是我使用的代碼:
(代碼放置在類和包,所以他們正確格式化我只是沒有寫在這裏。)
GameServer.java:
// The socket
private DatagramSocket socket;
// The main game
private Game game;
// The constructor
public GameServer(Game game) {
// Assign variables
this.game = game;
try {
this.socket = new DatagramSocket(9527);
} catch (SocketException e) {
e.printStackTrace();
}
}
// Run the thread
public void run() {
while(true) {
// The data to include in the packet (data to send)
byte[] data = new byte[1024];
// The packet to send
DatagramPacket packet = new DatagramPacket(data, data.length);
// Recieve data from the server
try {
socket.receive(packet);
} catch (IOException e) {
e.printStackTrace();
}
// Get the message
String message = new String(packet.getData());
// Print the message
System.out.println("CLIENT [" + packet.getAddress().getHostAddress() + ":" + packet.getPort() + "] > " + new String(packet.getData()));
// If the message is equal to "ping"
if(message.trim().equalsIgnoreCase("ping")) {
// Send back a message with the text "pong"
sendData("pong".getBytes(), packet.getAddress(), packet.getPort());
}
}
}
// Send data to the server
public void sendData(byte[] data, InetAddress ipAddress, int port) {
// Create a new packet with the inputed data
DatagramPacket packet = new DatagramPacket(data, data.length, ipAddress, port);
// Send the packet to the server
try {
socket.send(packet);
} catch (IOException e) {
e.printStackTrace();
}
}
GameClient.java:
// The IP address
private InetAddress ipAddress;
// The socket
private DatagramSocket socket;
// The main game
private Game game;
// The constructor
public GameClient(Game game, String ipAddress) {
// Assign variables
this.game = game;
try {
this.socket = new DatagramSocket();
this.ipAddress = InetAddress.getByName(ipAddress);
} catch (SocketException | UnknownHostException e) {
e.printStackTrace();
}
}
// Run the thread
public void run() {
while(true) {
// The data to include in the packet (data to send)
byte[] data = new byte[1024];
// The packet to send
DatagramPacket packet = new DatagramPacket(data, data.length);
// Recieve data from the server
try {
socket.receive(packet);
} catch (IOException e) {
e.printStackTrace();
}
// Print the data
System.out.println("SERVER > " + new String(packet.getData()));
}
}
// Send data to the server
public void sendData(byte[] data) {
// Create a new packet with the inputed data
DatagramPacket packet = new DatagramPacket(data, data.length, ipAddress, 9527);
// Send the packet to the server
try {
socket.send(packet);
} catch (IOException e) {
e.printStackTrace();
}
}
如果有人能幫助我,我將不勝感激。 謝謝!
我覺得端口沒有正常關閉。因此,當服務器第二次嘗試偵聽端口(它已被前一次運行佔用)正在獲取此錯誤。 – 2014-11-02 11:07:15
好的,你知道如何關閉端口嗎? – 2014-11-02 11:09:56
我認爲datagramSocket.close會做的。 http://download.java.net/jdk7/archive/b123/docs/api/java/net/DatagramSocket.html#close%28%29 – 2014-11-02 11:13:16