我在屏幕上添加了2個UIViews,我想檢測它們是否碰撞。如果是這樣,那麼我需要在屏幕上顯示警報。檢測Swift 3.0中的兩個對象的碰撞?
-1
A
回答
0
// The Pan Gesture
func createPanGestureRecognizer(targetView: UIImageView)
{
var panGesture = UIPanGestureRecognizer(target: self, action:("handlePanGesture:"))
targetView.addGestureRecognizer(panGesture)
}
// THE HANDLE
func handlePanGesture(panGesture: UIPanGestureRecognizer) {
// get translation
var translation = panGesture.translationInView(view)
panGesture.setTranslation(CGPointZero, inView: view)
println(translation)
//create a new Label and give it the parameters of the old one
var label = panGesture.view as UIImageView
label.center = CGPoint(x: label.center.x+translation.x, y: label.center.y+translation.y)
label.multipleTouchEnabled = true
label.userInteractionEnabled = true
if panGesture.state == UIGestureRecognizerState.Began {
//add something you want to happen when the Label Panning has started
}
if panGesture.state == UIGestureRecognizerState.Ended {
//add something you want to happen when the Label Panning has ended
}
if panGesture.state == UIGestureRecognizerState.Changed {
//add something you want to happen when the Label Panning has been change (during the moving/panning)
}
else {
// or something when its not moving
}
}
2
您可以通過檢查它們的幀是否相交來檢查是否有相交的2個視圖。這裏有一個例子:
let view1 = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
let view2 = UIView(frame: CGRect(x: 90, y: 90, width: 50, height: 50))
extension UIView {
func intersects(_ otherView: UIView) -> Bool {
if self === otherView { return false }
return self.frame.intersects(otherView.frame)
}
}
print(view1.intersects(view2)) // Prints true because the 2 views are intersecting
您可以撥打intersects(_:)
每次更新任何意見幀(即改變它們的大小和/或位置)。如果方法返回true
,請使用UIAlertController
顯示警報。
4
怎麼樣
if (CGRectIntersectsRect(secondView.frame, sender.frame)) {
// Do something
}
相關問題
- 1. 檢測兩個對象的碰撞點
- 2. 碰撞檢測Swift
- 3. 如何檢測Swift/SpriteKit中超過2個對象的碰撞
- 4. ActionScript 3.0中的矩形碰撞檢測?
- 5. 子視圖中兩個對象之間的碰撞檢測
- 6. Android中兩個對象的碰撞檢測
- 7. 檢測碰撞SpriteKit Swift
- 8. Swift/SpriteKit碰撞檢測
- 9. CreateJS - 碰撞檢測與多個對象在兩個容器中
- 10. (Actionscript 3.0)可拖動對象的碰撞檢測?
- 11. Sprite套件中的碰撞檢測Swift
- 12. Swift中的方向性碰撞檢測
- 13. 需要幫助檢測兩個對象之間的碰撞
- 14. 如何檢測兩個畫布對象的碰撞Tkinter
- 15. 碰撞檢測與兩個相同的精靈對象andengine?
- 16. pygame的 - 碰撞檢測與兩個圓
- 17. iOS - 如何檢測兩個或多個對象是否碰撞
- 18. Flex 3:碰撞檢測和碰撞後移動對象
- 19. 使用ActionScript 3.0碰撞檢測
- 20. 抽象碰撞檢測
- 21. 地形對象碰撞檢測
- 22. 碰撞檢測:圓角對象
- 23. easeljs檢測碰撞兩個矩形
- 24. 檢查java中兩個對象之間的碰撞
- 25. 碰撞檢測
- 26. 碰撞檢測
- 27. 碰撞檢測
- 28. 球對球碰撞檢測
- 29. OOP中的物理碰撞檢測,包含一個對象的兩次迭代
- 30. java中的碰撞檢測