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我正在通過構建自定義位置的面創建自定義幾何。我正在使用MeshNormalMaterial
作爲材質,我想爲彼此獨立定義面的顏色。但是,無論我設置了什麼顏色,我仍然可以獲得相同的效果。自定義幾何顏色
我下面的代碼:
var geometry = new THREE.Geometry();
for (var i = 0; i < length - 1; i++) {
for (var j = 0; j < length - 1; j++) {
geometry.vertices.push(new THREE.Vector3(x[i][j], y[i][j], z[i][j]));
geometry.vertices.push(new THREE.Vector3(x[i + 1][j], y[i + 1][j], z[i + 1][j]));
geometry.vertices.push(new THREE.Vector3(x[i + 1][j + 1], y[i + 1][j + 1], z[i + 1][j + 1]));
geometry.vertices.push(new THREE.Vector3(x[i][j + 1], y[i][j + 1], z[i][j + 1]));
var face = new THREE.Face4(index, index + 1, index + 2, index + 3);
face.color.setHex(color);
geometry.faces.push(face);
index += 4;
}
}
geometry.computeFaceNormals();
var object = new THREE.Mesh(geometry, new MeshNormalMaterial());
parent.add(object);
我應該改變上面的代碼,例如我可以設置臉部顏色,讓他們實際顯示我設置的顏色?