我目前的工作在XNA 4.0遊戲項目,我們目前所引用的.txt文件閱讀我們的水平(考慮XML,但.TXT正常工作)我們可以參考水平參考文件。如下:查找文件(4.0)
LevelScreen.cs:
private void LoadLevel()
{
string levelPath;
// possible case switch or counter for multiple levels
string level1Path;
level1Path = "GameContent\\levels\\level1.txt";
string level2Path;
level2Path = "GameContent\\Levels\\level2.txt";
string level3Path;
level3Path = "GameContent\\Levels\\level3.txt";
//Loops to find levels
while (true)
{
//finds level files using game location
//levelPath = "Levels/level1.txt";
//levelPath = Path.Combine(FullName, "Content/" + levelPath);
//Will be fixed to load from wherever the games file is located to find the level files.
//gets path of executable
levelPath = System.Reflection.Assembly.GetExecutingAssembly().Location;
if (levelPath.EndsWith("Game\\bin\\x86\\Debug\\Game.exe"))
{
//deletes end of path to set filepath to project folder
levelPath = levelPath.Remove(levelPath.Length - 43);
//increments level everytime it is loaded
levelNum++;
//keeps level within first and last
if (levelNum > lastLevel)
levelNum = 1;
//adds filepath for level
switch (levelNum)
{
case 1:
levelPath = string.Concat(levelPath, level1Path);
break;
case 2:
levelPath = string.Concat(levelPath, level2Path);
break;
case 3:
levelPath = string.Concat(levelPath, level3Path);
break;
//HERE we can put in a case statement to load other levels.
default: // currently no action (?win screen?)
break;
}
}
if (File.Exists(levelPath))
break;
}
MenuScreen.cs:
private void GenerateLevelSelectMenu()
{
List<string> Levels = new List<string>();
string directory = "Content/Levels";
//get list of files in levelsFolder
foreach (string file in Directory.GetFiles(directory))
{
Levels.Add(file);
}
//generate XML file.
string targetDirectory = "Content/Menus/LevelSelect.xml";
using (StreamWriter writer = new StreamWriter(targetDirectory, false))
{
//needed to be read as xml
writer.WriteLine("<?xml version=\"1.0\" encoding=\"utf-8\" ?>");
//writing xml
writer.WriteLine("<Menu>");
writer.WriteLine(" <MenuName>Level Select</MenuName>");
//stepping through the list of Levels to generate the data
for (int ii = 0; ii < Levels.Count(); ii++)
{
writer.WriteLine(" <MenuItem>");
writer.WriteLine(" <MenuItemText>" + Levels[ii] + "</MenuItemEvent>");
writer.WriteLine(" <MenuItemEvent>" + Levels[ii] + "</MenuItemEvent>");
writer.WriteLine(" <EventParams>Option" + ii + "</EventParams>");
writer.WriteLine(" </MenuItem>");
}
//needed to go to the previous menu.
writer.WriteLine(" <MenuItem>");
writer.WriteLine(" <MenuItemText>Back</MenuItemEvent>");
writer.WriteLine(" <MenuItemEvent>BackEvent</MenuItemEvent>");
writer.WriteLine(" <EventParams>OptionBack</EventParams>");
writer.WriteLine(" </MenuItem>");
//placement of the menu itself
writer.WriteLine(" <PositionX>427</PositionX>");
writer.WriteLine(" <PositionY>240</PositionY>");
writer.WriteLine(" <SelectedItemNum>0</SelectedItemNum>");
writer.WriteLine("</Menu>");
writer.Close();
}
}
輸出到文件(LevelSelect.xml):
<?xml version="1.0" encoding="utf-8" ?>
<Menu>
<MenuName>Level Select</MenuName>
<MenuItem>
<MenuItemText>Content/Levels\level1.txt</MenuItemEvent>
<MenuItemEvent>Content/Levels\level1.txt</MenuItemEvent>
<EventParams>Option0</EventParams>
</MenuItem>
<MenuItem>
<MenuItemText>Content/Levels\level2.txt</MenuItemEvent>
<MenuItemEvent>Content/Levels\level2.txt</MenuItemEvent>
<EventParams>Option1</EventParams>
</MenuItem>
<MenuItem>
<MenuItemText>Content/Levels\level3.txt</MenuItemEvent>
<MenuItemEvent>Content/Levels\level3.txt</MenuItemEvent>
<EventParams>Option2</EventParams>
</MenuItem>
<MenuItem>
<MenuItemText>Back</MenuItemEvent>
<MenuItemEvent>BackEvent</MenuItemEvent>
<EventParams>OptionBack</EventParams>
</MenuItem>
<PositionX>427</PositionX>
<PositionY>240</PositionY>
<SelectedItemNum>0</SelectedItemNum>
</Menu>
但該程序是作用像所有在文件中是這樣的:
<?xml version="1.0" encoding="utf-8" ?>
<Menu>
<MenuName>Level Select</MenuName>
</Menu>
如果甚至
下一個步驟是創建一個關卡編輯器/生成器,但在此之前,我需要能夠從級別文件夾獲取文件,而不使用靜態字符串。然後通過字符串操作手,爲內容管理器去加載水平(無論是開發商或玩家創建)
如果您知道哪個是levels文件夾的相對路徑,爲什麼不使用DirectoryInfo.EnumerateFiles或GetFiles?這也直接處理可執行路徑。 – Elideb
我想要一個更動態的,用戶可選擇的方法,我所看到的大部分情況是通過枚舉進行靜態切換。 – gardian06
你不使用不正確的斜槓嗎? '內容/色階\ level1.txt MenuItemEvent>' –
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